[HTML][HTML] Virtual humans in cultural heritage ICT applications: A review

OM Machidon, M Duguleana, M Carrozzino - Journal of Cultural Heritage, 2018 - Elsevier
Virtual Reality (VR) is becoming an increasingly important tool for the research, the
communication and the popularization of cultural heritage. A great deal of 3D interactive …

[图书][B] Critical gaming: Interactive history and virtual heritage

E Champion - 2016 - taylorfrancis.com
This book explains how designing, playing and modifying computer games, and
understanding the theory behind them, can strengthen the area of digital humanities. This …

Realistic virtual humans for cultural heritage applications

E Karuzaki, N Partarakis, N Patsiouras, E Zidianakis… - Heritage, 2021 - mdpi.com
Virtual Humans are becoming a commodity in computing technology and lately have been
utilized in the context of interactive presentations in Virtual Cultural Heritage environments …

Entertaining the similarities and distinctions between serious games and virtual heritage projects

E Champion - Entertainment Computing, 2016 - Elsevier
This article summarizes past definitions of entertainment, serious games and virtual heritage
in order to discuss whether virtual heritage has particular problems not directly addressed by …

A systematic review and environmental analysis of the use of 3D immersive virtual worlds in Australian and New Zealand Higher Education institutions: Final report …

B Dalgarno, S Gregory, L Carlson, MJW Lee, B Tynan - 2013 - rune.une.edu.au
3D immersive virtual worlds, such as Second Life, have been the focus of substantial
attention from tertiary educators in recent years and the potential for the use of such …

Multi-agents based virtual environments for cultural heritage

C Kiourt, G Pavlidis, A Koutsoudis… - 2017 XXVI international …, 2017 - ieeexplore.ieee.org
This paper focuses on the integration of artificial intelligence methods in multi-agent virtual
environments for cultural heritage applications and especially virtual museums and …

Defining cultural agents for virtual heritage environments

E Champion - Presence, 2015 - ieeexplore.ieee.org
This article describes the primary ways in which intelligent agents have been employed in
virtual heritage projects and explains how the special requirements of virtual heritage …

A dimensional model for cultural behavior in virtual agents

S Mascarenhas, J Dias, R Prada… - Applied Artificial …, 2010 - Taylor & Francis
Intercultural training is becoming more important than ever before. As a result, there is a
stronger need for developing more advanced educational methods. Virtual environments …

Developing virtual heritage applications as normative multiagent systems

A Bogdanovych, JA Rodríguez, S Simoff… - Agent-Oriented Software …, 2011 - Springer
The majority of existing virtual heritage applications are focused on detailed 3D
reconstruction of historically significant sites and ancient artifacts. Recreating the way of life …

The implementation of a story telling chatbot

C Curry, JD O'Shea - Advances in Smart Systems Research, 2012 - nimbusvault.net
Chatbots are computer programs that simulate intelligent human conversation. The design
and production of interactive digital story-telling chatbots presents new possibilities …