An overview of serious games

F Laamarti, M Eid, A El Saddik - International Journal of …, 2014 - Wiley Online Library
Serious games are growing rapidly as a gaming industry as well as a field of academic
research. There are many surveys in the field of digital serious games; however, most …

[HTML][HTML] Visualisation in energy eco-feedback systems: A systematic review of good practice

ML Chalal, B Medjdoub, N Bezai, R Bull… - … and Sustainable Energy …, 2022 - Elsevier
While adopting eco-feedback systems can lead to significant energy savings, in the region of
5–20%, research has shown that the inappropriate use of visualisation patterns and …

Why so serious? On the relation of serious games and learning

JS Breuer, G Bente - Eludamos: Journal for Computer Game Culture, 2010 - eludamos.org
Serious games have become a key segment in the games market as well as in academic
research. Although the number of games that identify themselves as belonging to this …

Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model

S Rosenthal, RA Ratan - Computers & Education, 2022 - Elsevier
When designed well, serious games can support effective learning. This study used the
communication mediation model to examine the process and outcomes of playing serious …

Edutainment for sustainable development: A survey of games in the field

K Katsaliaki, N Mustafee - Simulation & Gaming, 2015 - journals.sagepub.com
Background. The ever-increasing demand for natural resources has led to the continuing
depletion of resources. Reversing this trend will require knowledge of effective …

Children's advertising literacy for advergames: Perception of the game as advertising

S An, HS Jin, EH Park - Journal of Advertising, 2014 - Taylor & Francis
This study examined whether children recognized advergames as a type of advertising and
the efficacy of an advertising literacy program. Results indicated that without the advertising …

Serious games for psychotherapy: A systematic review

C Eichenberg, M Schott - Games for health journal, 2017 - liebertpub.com
Introduction: In the evolving digital age, media applications are increasingly playing a
greater role in the field of psychotherapy. While the Internet is already in the phase of being …

Game-inspired pedagogical conversational agents: A systematic literature review

B Khosrawi-Rad, L Grogorick… - AIS Transactions on …, 2023 - aisel.aisnet.org
Pedagogical conversational agents (PCAs) are an innovative way to help learners improve
their academic performance via intelligent dialog systems. However, PCAs have not yet …

Multimodality and interactivity: Connecting properties of serious games with educational outcomes

U Ritterfeld, C Shen, H Wang, L Nocera… - Cyberpsychology & …, 2009 - liebertpub.com
Serious games have become an important genre of digital media and are often acclaimed
for their potential to enhance deeper learning because of their unique technological …

Operation ARIES!: A serious game for teaching scientific inquiry

K Millis, C Forsyth, H Butler, P Wallace… - Serious games and …, 2011 - Springer
Operation ARIES! is a serious game that teaches critical thinking about scientific inquiry. The
player must help to identify aliens on Earth who are intentionally publishing bad research …