The effect of manipulative games to improve fundamental motor skills in elementary school students

R Dewi, I Verawati - International Journal of Education in Mathematics …, 2022 - ijemst.org
This study aims to improve fundamental motor skill skills by using manipulative games. The
method used in this study was experimental using a one-group pretest-posttest design. The …

Digital games for creativity assessment: Strengths, weaknesses and opportunities

J Rafner, MM Biskjær, B Zana, S Langsford… - Creativity Research …, 2022 - Taylor & Francis
Creativity assessments should be valid, reliable, and scalable to support various
stakeholders (eg, policy-makers, educators, corporations, and the general public) in their …

Getting the first and second decimals right: Psychometrics of stealth assessment

S Rahimi, RG Almond, VJ Shute… - Games as stealth …, 2023 - igi-global.com
Stealth assessment, like all assessments, must have three essential psychometric
properties: validity, reliability, and fairness. Evidence-centered assessment design (ECD) …

The Impact of Implementing Games with Parental Support on Fundamental Movement Skills of Elementary School Students

B Valianto, I Akhmad, H Hariadi, N Novita… - International Journal of …, 2023 - ijemst.org
This research aims to determine the impact of Galah Asin games with parental support on
the fundamental movement skills of elementary school students. The sampling technique by …

An automated, unobtrusive, formative assessment of creativity in a computer science and music remixing learning environment.

S Rahimi, JB Smith, EJK Truesdell, A Vinay… - … , Creativity, and the …, 2024 - psycnet.apa.org
Creativity is one of the most crucial skills for success in the 21st-century workforce.
Specifically, creativity is an important skill to have in science, technology, engineering, and …

Flipped Classroom on Fifth Grades' 21st Century Skills and Scientific Epistemological Beliefs.

M Murat, A Çam - International Journal of Technology in Education, 2021 - ERIC
The aim of this study was to determine the effect of flipped classroom model on fifth grade
students' 21st century skills and scientific epistemological beliefs. The sample of the study …

STUDENTS'INTRINSIC MOTIVATION USING GAME-BASED ACTIVITIES

NL Lasala Jr - Dalat University Journal of Science, 2024 - tckh.dlu.edu.vn
This study sought to determine the effects of game-based activities (GBAs) on students'
intrinsic motivation. The study employed a sequential explanatory mixed-methods approach …

QRdice: QR-Based Gamification Tool to Gamify Formative Assessment in Higher Education

MF Che Abdul Rani, M Md Yunus… - International Workshop on …, 2023 - Springer
Formative assessment is an important part of learning because it allows educators to
evaluate student progress and provide feedback for improvement. However, the exclusion of …

The Utilization of the Game Technique as a Test Instrument to Determine the Persistence of Applicants

J Joni, T Prasandy, IR Murmanto - Ultima InfoSys: Jurnal Ilmu …, 2024 - ejournals.umn.ac.id
This research was conducted at PT. XYZ, which utilizes the game elements in the process of
psychological test. This game-based test is intended to measure the persistence of …

[PDF][PDF] Personalized Learning in Educational Games Using Stealth Assessment

S Rahimi, V Shute - myweb.fsu.edu
This chapter addresses a widespread issue associated with the “one-size-fits-all” approach
in educational systems, emphasizing the need for personalized learning. Our proposed …