The purpose of play: How HCI games research fails neurodivergent populations

K Spiel, K Gerling - ACM Transactions on Computer-Human Interaction …, 2021 - dl.acm.org
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children

L López-Faican, J Jaen - Computers & Education, 2020 - Elsevier
Games are powerful generators of positive emotions in children and are intrinsically
satisfying. In this context, our work evaluates the use of mobile augmented reality without …

Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture …

D Fonseca, N Martí, E Redondo, I Navarro… - Computers in human …, 2014 - Elsevier
In this study, we describe the implementation and evaluation of an experiment with
Augmented Reality (AR) technology in the visualization of 3D models and the presentation …

Methods and techniques for involving children in the design of new technology for children

JA Fails, ML Guha, A Druin - Foundations and Trends® in …, 2013 - nowpublishers.com
Children have participated in the design of technologies intended to be used by children
with varying degrees of involvement, using diverse methods, and in differing contexts. This …

Designing technology for children with special needs: bridging perspectives through participatory design

C Frauenberger, J Good, W Keay-Bright - CoDesign, 2011 - Taylor & Francis
This article presents and discusses co-creation techniques for involving children in the
design of a technologically enhanced learning environment. The ECHOES project, which …

Interaction design and children

JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …

[图书][B] Evaluating children's interactive products: principles and practices for interaction designers

P Markopoulos, JC Read, S MacFarlane, J Hoysniemi - 2008 - books.google.com
Evaluating Children's Interactive Products directly addresses the need to ensure that
interactive products designed for children—whether toys, games, educational products, or …

Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities

L Benton, H Johnson - International Journal of Child-Computer Interaction, 2015 - Elsevier
This article presents a review of the design methods and techniques that have been used to
involve children with special educational needs and/or disabilities (SEND) in the technology …

Using augmented reality to elicit pretend play for children with autism

Z Bai, AF Blackwell, G Coulouris - IEEE transactions on …, 2014 - ieeexplore.ieee.org
Children with autism spectrum condition (ASC) suffer from deficits or developmental delays
in symbolic thinking. In particular, they are often found lacking in pretend play during early …