The purpose of play: How HCI games research fails neurodivergent populations
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …
Subsequently, Human–Computer Interaction Games research is increasingly concerned …
[HTML][HTML] Social gaming: A systematic review
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …
communicate and socialize. Several commercial titles place social interaction at the center …
EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children
L López-Faican, J Jaen - Computers & Education, 2020 - Elsevier
Games are powerful generators of positive emotions in children and are intrinsically
satisfying. In this context, our work evaluates the use of mobile augmented reality without …
satisfying. In this context, our work evaluates the use of mobile augmented reality without …
Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture …
In this study, we describe the implementation and evaluation of an experiment with
Augmented Reality (AR) technology in the visualization of 3D models and the presentation …
Augmented Reality (AR) technology in the visualization of 3D models and the presentation …
Methods and techniques for involving children in the design of new technology for children
Children have participated in the design of technologies intended to be used by children
with varying degrees of involvement, using diverse methods, and in differing contexts. This …
with varying degrees of involvement, using diverse methods, and in differing contexts. This …
Designing technology for children with special needs: bridging perspectives through participatory design
C Frauenberger, J Good, W Keay-Bright - CoDesign, 2011 - Taylor & Francis
This article presents and discusses co-creation techniques for involving children in the
design of a technologically enhanced learning environment. The ECHOES project, which …
design of a technologically enhanced learning environment. The ECHOES project, which …
Interaction design and children
JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …
use in schools in the United States. Given the greater exposure of children to these …
[图书][B] Evaluating children's interactive products: principles and practices for interaction designers
P Markopoulos, JC Read, S MacFarlane, J Hoysniemi - 2008 - books.google.com
Evaluating Children's Interactive Products directly addresses the need to ensure that
interactive products designed for children—whether toys, games, educational products, or …
interactive products designed for children—whether toys, games, educational products, or …
Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities
L Benton, H Johnson - International Journal of Child-Computer Interaction, 2015 - Elsevier
This article presents a review of the design methods and techniques that have been used to
involve children with special educational needs and/or disabilities (SEND) in the technology …
involve children with special educational needs and/or disabilities (SEND) in the technology …
Using augmented reality to elicit pretend play for children with autism
Children with autism spectrum condition (ASC) suffer from deficits or developmental delays
in symbolic thinking. In particular, they are often found lacking in pretend play during early …
in symbolic thinking. In particular, they are often found lacking in pretend play during early …