Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

Marvis: Combining mobile devices and augmented reality for visual data analysis

R Langner, M Satkowski, W Büschel… - Proceedings of the 2021 …, 2021 - dl.acm.org
We present Marvis, a conceptual framework that combines mobile devices and head-
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …

Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality

F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020 - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …

Hoov: Hand out-of-view tracking for proprioceptive interaction using inertial sensing

P Streli, R Armani, YF Cheng, C Holz - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Current Virtual Reality systems are designed for interaction under visual control. Using built-
in cameras, headsets track the user's hands or hand-held controllers while they are inside …

Millisonic: Pushing the limits of acoustic motion tracking

A Wang, S Gollakota - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
Recent years have seen interest in device tracking and localization using acoustic signals.
State-of-the-art acoustic motion tracking systems however do not achieve millimeter …

Indoor acoustic localization: A survey

M Liu, L Cheng, K Qian, J Wang, J Wang… - Human-centric Computing …, 2020 - Springer
Applications of localization range from body tracking, gesture capturing, indoor plan
construction to mobile health sensing. Technologies such as inertial sensors, radio …

Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer

M Kari, C Holz - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …

Hand gesture recognition based on active ultrasonic sensing of smartphone: a survey

Z Wang, Y Hou, K Jiang, W Dou, C Zhang… - IEEE …, 2019 - ieeexplore.ieee.org
With the rapid development of Internet of Things, hand gesture recognition has drawn wide
attention in the field of ubiquitous computing because it provides us with simple and natural …

VisTiles: Coordinating and Combining Co-located Mobile Devices for Visual Data Exploration

R Langner, T Horak, R Dachselt - IEEE transactions on …, 2017 - ieeexplore.ieee.org
We present VisTiles, a conceptual framework that uses a set of mobile devices to distribute
and coordinate visualization views for the exploration of multivariate data. In contrast to …

" in vr, everything is possible!": Sketching and simulating spatially-aware interactive spaces in virtual reality

HC Jetter, R Rädle, T Feuchtner, C Anthes… - Proceedings of the …, 2020 - dl.acm.org
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-
aware interactive spaces. Using VR, designers can quickly experience their envisioned …