Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review

MG Pasca, MF Renzi, L Di Pietro… - Journal of Service …, 2021 - emerald.com
Purpose The present study aims to synthesize and conceptualize, through a systematic
literature review (SLR), the current state of gamification knowledge in the tourism and …

Using nature elements in mobile AR for education with children

I Alakärppä, E Jaakkola, J Väyrynen… - Proceedings of the 19th …, 2017 - dl.acm.org
We present a concept, prototype and in-the-wild evaluation of a mobile augmented reality
(AR) application in which physical items from nature are used as AR markers. By blending …

[HTML][HTML] Design and evaluation of an augmented reality game for cybersecurity awareness (CybAR)

H Alqahtani, M Kavakli-Thorne - Information, 2020 - mdpi.com
The number of damaging cyberattacks is increasing exponentially due in part to lack of user
awareness of risky online practices, such as visiting unsafe websites, ignoring warning …

Augmented reality via expert demonstration authoring (AREDA)

B Bhattacharya, EH Winer - Computers in Industry, 2019 - Elsevier
Augmented Reality (AR) has in the past decade shown great potential in manufacturing,
specifically AR guided assembly. This is the use of AR to provide product assembly …

Designing math trails for enhanced by mobile learning realistic mathematics education in primary education

G Fesakis, P Karta, K Kozas - 2018 - learntechlib.org
Seeking a systematic combination of the pedagogical model of m-learning with the Realistic
Mathematics Education (RME) approach, this study concerns the use of math trail as a …

Interactive augmented reality pop-up book with natural gesture interaction for handheld

MNA Nor'a, AW Ismail, MYF Aladin - Encyclopedia of Computer Graphics …, 2024 - Springer
Hologram can record and reconstruct or playback an optical wavefront on the hologram
plane. It uses interference between two waves, an object wave from the object to be …

The math trail as a learning activity model for m-learning enhanced realistic mathematics education: A case study in primary education

G Fessakis, P Karta, K Kozas - Teaching and Learning in a Digital World …, 2018 - Springer
Seeking a systematic combination of the pedagogical model of m-learning with the Realistic
Mathematics Education (RME) approach, this study concerns the use of math trail as a …

Literary myths in mixed reality

M Vassiliadi, S Sylaiou… - Frontiers in Digital …, 2018 - frontiersin.org
It is well-known that the Decadent movement in European literature (fin de siècle) depends
on the narrative of the antiquity, as it is revealed from the discoveries of archeology in the …

Virtual reality vs pancake environments: A comparison of interaction on immersive and traditional screens

R Holder, M Carey, P Keir - … , Virtual Reality, and Computer Graphics: 7th …, 2020 - Springer
Virtual Reality environments provide an immersive experience for the user. Since humans
see the real world in 3D, being placed in a virtual environment allows the brain to perceive …

Trials of the Acropolis: Teaching Greek mythology using virtual reality and game based learning

P Chintiadis, I Kazanidis, A Tsinakos - Interactive mobile communication …, 2018 - Springer
The evolution of learning environments is huge in recent years in the fields of mobile,
blended learning and telecommunication technologies. Many courses are using VR tools to …