Virtual and augmented reality for environmental sustainability: A systematic review

LD Cosio, OO Buruk, D Fernández Galeote… - Proceedings of the …, 2023 - dl.acm.org
In recent years, extended reality (XR) technology has seen a rise in use in environmental
subjects, ie, climate change or biodiversity loss, as a potential tool to inform and engage the …

Gameful green: a systematic review on the use of serious computer games and gamified mobile apps to foster pro-environmental information, attitudes and behaviors

Ș Boncu, OS Candel, NL Popa - Sustainability, 2022 - mdpi.com
As the issues related to climate change intensify, new methods to raise awareness of
environmental issues, foster pro-environmental attitudes and behaviors, and offer a viable …

Measurement of consumer awareness of food waste: construct development with a confirmatory factor analysis

S Rasool, R Cerchione, J Salo, A Ferraris… - British Food …, 2021 - emerald.com
Measurement of consumer awareness of food waste: construct development with a
confirmatory factor analysis | Emerald Insight Books and journals Case studies Expert Briefings …

Academic methods for usability evaluation of serious games: a systematic review

R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …

The use of mobile games in formal and informal learning environments: A review of the literature

G Koutromanos, L Avraamidou - Educational Media International, 2014 - Taylor & Francis
Our purpose in this paper is to review studies that explored the impact of the use of mobile
games in both formal and informal learning environments. Through a review of studies on …

Applying thematic analysis to define an awareness interpretation for collaborative computer games

MA Teruel, E Navarro, P González… - Information and …, 2016 - Elsevier
Context Collaborative computer games have evolved from single-player to massively
multiplayer awareness-demanding games, usually involving collaboration to achieve team …

“From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship

Y Georgiou, AC Hadjichambis… - Multimodal …, 2023 - mdpi.com
As the global environmental crisis intensifies, there has been a significant interest in
behavior change games (BCGs), as a viable venue to empower players' pro …

Deconstructing Pokémon Go–An empirical study on player personality characteristics

E Mattheiss, C Hochleitner, M Busch, R Orji… - … and Implementation of …, 2017 - Springer
Pokémon Go can be considered a successful persuasive game to promote physical activity.
This study provides an in-depth analysis of Pokémon Go players' characteristics that relate …

Intrapreneurial self-capital mediates the connectedness to nature effect on well-being at work

A Di Fabio, L Palazzeschi, M Duradoni - International journal of …, 2019 - mdpi.com
Researchers are being called upon to find and explore viable solutions to protect the
environment and promote health in the new digital era of the 21st century, since the rapid …

Mobile applications and games for a digital educational program on art and culture in secondary school

M Michala, C Alexakos, D Tsolis - 2018 9th International …, 2018 - ieeexplore.ieee.org
This paper provides a brief overview of the research on digital and mobile games in the field
of formal education. It underlines the benefits of the use of digital mobile educational …