Citizen science in information systems research: evidence from a systematic literature review

JP Mäkipää, D Dang, T Mäenpää… - Proceedings of the 53rd …, 2020 - osuva.uwasa.fi
Citizen science refers to partnerships between scientists and the public in scientific
research. Citizen science is considered as an emerging approach for conducting research in …

Personalized gaming for motivating social and behavioral science participation

C Harteveld, SC Sutherland - Proceedings of the 2017 ACM workshop …, 2017 - dl.acm.org
Game-like environments are increasingly used for conducting research due to the
affordances that such environments offer. However, the problem remains that such …

The anatomy of citizen science projects in information systems

D Dang, T Mäenpää, JP Mäkipää, T Pasanen - First Monday, 2022 - firstmonday.org
Citizen science is an emerging approach for conducting research in the field of information
systems. It refers to the participation of individuals with various backgrounds in research …

Evaluation of an automatically-constructed graph-based representation for interactive narrative

N Partlan, E Carstensdottir, E Kleinman… - Proceedings of the 14th …, 2019 - dl.acm.org
Interactivity and player experience are inextricably entwined with the creation of compelling
narratives for interactive digital media. Narrative shapes and buttresses many such …

Design of a virtual cybersecurity escape room

T Williams, O El-Gayar - National Cyber Summit (NCS) Research Track …, 2022 - Springer
As cybersecurity education and training methods endeavor to build a skilled workforce to
meet the growing demands of government and industry, it is important to craft training …

The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media

BR Anderson, AM Smith - Proceedings of the AAAI Conference on …, 2021 - ojs.aaai.org
Abstract Machine perception research primarily focuses on processing static inputs (eg
images and texts). We are interested in machine perception of interactive media (such as …

[PDF][PDF] Gamifying psychological testing: Insights from Gamifying the TAT

B Fatehi - 2017 - repository.library.northeastern.edu
Nowadays, gamification, using game elements in a non-game context, is becoming
progressively popular in the research due to their affordances. Technology has the promise …

Sustainable life cycle game design: Mixing games and reality to transform education

C Harteveld, Y Folajimi, SC Sutherland - Proceedings of DiGRA/FDG …, 2016 - dl.digra.org
Although educational games have much promise across domains, their use is not
widespread due to a lack of dissemination. This lack, combined with the development costs …

[图书][B] Searching Within and Across Games

B Anderson - 2020 - search.proquest.com
Media like videogames (and novels, film, music, etc.) play an important role in most people's
lives, and creation and comprehension of these works benefit from critical study. Scholarly …