Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect
K Szolin, DJ Kuss, FM Nuyens… - Human–Computer …, 2023 - Taylor & Francis
Since their commercial introduction in the 1970s, videogames have become an increasingly
popular form of entertainment leading to the multi-billion-pound industry seen today (Juniper …
popular form of entertainment leading to the multi-billion-pound industry seen today (Juniper …
Emerging immersive communication systems: overview, taxonomy, and good practices for QoE assessment
Several technological and scientific advances have been achieved recently in the fields of
immersive systems (eg, 360-degree/multiview video systems, augmented/mixed/virtual …
immersive systems (eg, 360-degree/multiview video systems, augmented/mixed/virtual …
[图书][B] Immersive analytics
Immersive Analytics is a new research initiative that aims to remove barriers between
people, their data and the tools they use for analysis and decision making. Here the aims of …
people, their data and the tools they use for analysis and decision making. Here the aims of …
Immersive analytics: An introduction
Immersive Analytics is a new research initiative that aims to remove barriers between
people, their data and the tools they use for analysis and decision making. Here we clarify …
people, their data and the tools they use for analysis and decision making. Here we clarify …
Homuncular flexibility in virtual reality
AS Won, J Bailenson, J Lee… - Journal of Computer …, 2015 - academic.oup.com
Immersive virtual reality allows people to inhabit avatar bodies that differ from their own, and
this can produce significant psychological and physiological effects. The concept of …
this can produce significant psychological and physiological effects. The concept of …
Depression, internet gaming disorder, and the moderating effect of the gamer-avatar relationship: An exploratory longitudinal study
TL Burleigh, V Stavropoulos, LWL Liew… - International Journal of …, 2018 - Springer
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs
and seldom examines gaming context-related factors. Therefore, the present study …
and seldom examines gaming context-related factors. Therefore, the present study …
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
As principal links between players and many gameworlds, avatars are of central importance
in understanding human behavior and communication in play. In particular, the connection …
in understanding human behavior and communication in play. In particular, the connection …
Avatar design in Metaverse: the effect of avatar-user similarity in procedural and creative tasks
R Zhu, C Yi - Internet Research, 2024 - emerald.com
Purpose Through the lens of self-perception theory, this paper investigates how avatar
design (ie avatar user similarity) affects users' self-awareness and shapes their task …
design (ie avatar user similarity) affects users' self-awareness and shapes their task …
Defining presence
M Lombard, MT Jones - … in media: Telepresence theory, measurement & …, 2015 - Springer
The concept of presence has become the focus of an increasing amount of attention in both
academic and public forums, but scholars have developed divergent and overlapping …
academic and public forums, but scholars have developed divergent and overlapping …
Leveling up on stereotype threat: The role of avatar customization and avatar embodiment
Digital games often benefit players, whether in learning, health, or simply entertainment, but
some game design elements (eg, avatars) potentially disadvantage certain social groups …
some game design elements (eg, avatars) potentially disadvantage certain social groups …