Effect of frame rate on user experience, performance, and simulator sickness in virtual reality
The refresh rate of virtual reality (VR) head-mounted displays (HMDs) has been growing
rapidly in recent years because of the demand to provide higher frame rate content as it is …
rapidly in recent years because of the demand to provide higher frame rate content as it is …
Adapting visual complexity based on electrodermal activity improves working memory performance in virtual reality
Biocybernetic loops encompass users' state detection and system adaptation based on
physiological signals. Current adaptive systems limit the adaptation to task features such as …
physiological signals. Current adaptive systems limit the adaptation to task features such as …
Acceptance of virtual reality exergames among Chinese older adults
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …
older adults' health and well-being. However, there is limited research on exploring factors …
[HTML][HTML] The impact of task workload on cybersickness
NC Sepich, A Jasper, S Fieffer, SB Gilbert… - Frontiers in Virtual …, 2022 - frontiersin.org
This study explored the impact of task workload on virtual reality (VR) cybersickness.
Cybersickness is a negative side effect of using VR to which many users are susceptible …
Cybersickness is a negative side effect of using VR to which many users are susceptible …
[HTML][HTML] Cybersickness in virtual reality: The role of individual differences, its effects on cognitive functions and motor skills, and intensity differences during and after …
P Kourtesis, A Papadopoulou, P Roussos - Virtual Worlds, 2024 - mdpi.com
Background: Given that VR is used in multiple domains, understanding the effects of
cybersickness on human cognition and motor skills and the factors contributing to …
cybersickness on human cognition and motor skills and the factors contributing to …
“Are you feeling sick?” A systematic literature review of cybersickness in virtual reality
N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS) is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …
that can affect individuals when they interact with virtual reality (VR) technology. This …
[HTML][HTML] User identification utilizing minimal eye-gaze features in virtual reality applications
Emerging Virtual Reality (VR) displays with embedded eye trackers are currently becoming
a commodity hardware (eg, HTC Vive Pro Eye). Eye-tracking data can be utilized for several …
a commodity hardware (eg, HTC Vive Pro Eye). Eye-tracking data can be utilized for several …
Locomotion techniques with EEG signals in a virtual reality environment
Y Daşdemir - Displays, 2023 - Elsevier
The popularity of virtual reality (VR) experiences has been driven by a combination of
technological advances, increased accessibility, and increased interest from both …
technological advances, increased accessibility, and increased interest from both …
[HTML][HTML] Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
Research has shown that sensor data generated by a user during a VR experience is
closely related to the user's behavior or state, meaning that the VR user can be quantitatively …
closely related to the user's behavior or state, meaning that the VR user can be quantitatively …
Questset: A VR Dataset for Network and Quality of Experience Studies
The rapid development of Virtual Reality (VR) technology has led the industry and research
community to look at its major challenges with increased interest. The main challenge in …
community to look at its major challenges with increased interest. The main challenge in …