Effect of frame rate on user experience, performance, and simulator sickness in virtual reality

J Wang, R Shi, W Zheng, W Xie, D Kao… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
The refresh rate of virtual reality (VR) head-mounted displays (HMDs) has been growing
rapidly in recent years because of the demand to provide higher frame rate content as it is …

Adapting visual complexity based on electrodermal activity improves working memory performance in virtual reality

F Chiossi, Y Turgut, R Welsch, S Mayer - Proceedings of the ACM on …, 2023 - dl.acm.org
Biocybernetic loops encompass users' state detection and system adaptation based on
physiological signals. Current adaptive systems limit the adaptation to task features such as …

Acceptance of virtual reality exergames among Chinese older adults

W Xu, HN Liang, K Yu, S Wen… - International Journal of …, 2023 - Taylor & Francis
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …

[HTML][HTML] The impact of task workload on cybersickness

NC Sepich, A Jasper, S Fieffer, SB Gilbert… - Frontiers in Virtual …, 2022 - frontiersin.org
This study explored the impact of task workload on virtual reality (VR) cybersickness.
Cybersickness is a negative side effect of using VR to which many users are susceptible …

[HTML][HTML] Cybersickness in virtual reality: The role of individual differences, its effects on cognitive functions and motor skills, and intensity differences during and after …

P Kourtesis, A Papadopoulou, P Roussos - Virtual Worlds, 2024 - mdpi.com
Background: Given that VR is used in multiple domains, understanding the effects of
cybersickness on human cognition and motor skills and the factors contributing to …

“Are you feeling sick?” A systematic literature review of cybersickness in virtual reality

N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS) is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …

[HTML][HTML] User identification utilizing minimal eye-gaze features in virtual reality applications

SM Asish, AK Kulshreshth, CW Borst - Virtual Worlds, 2022 - mdpi.com
Emerging Virtual Reality (VR) displays with embedded eye trackers are currently becoming
a commodity hardware (eg, HTC Vive Pro Eye). Eye-tracking data can be utilized for several …

Locomotion techniques with EEG signals in a virtual reality environment

Y Daşdemir - Displays, 2023 - Elsevier
The popularity of virtual reality (VR) experiences has been driven by a combination of
technological advances, increased accessibility, and increased interest from both …

[HTML][HTML] Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality

D Jeong, M Jeong, U Yang, K Han - Plos one, 2022 - journals.plos.org
Research has shown that sensor data generated by a user during a VR experience is
closely related to the user's behavior or state, meaning that the VR user can be quantitatively …

Questset: A VR Dataset for Network and Quality of Experience Studies

S Baldoni, F Battisti, F Chiariotti, F Mistrorigo… - Proceedings of the 15th …, 2024 - dl.acm.org
The rapid development of Virtual Reality (VR) technology has led the industry and research
community to look at its major challenges with increased interest. The main challenge in …