Digital game-based technology for English language learning in preschools and primary schools: A systematic analysis

CA Ongoro, YY Fanjiang - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
This article aims to provide a systematic review of existing research on the use of digital
game-based learning (DGBL) technology for foreign language (English) in preschool and …

Integration of gamification technology in education

D Kayımbaşıoğlu, B Oktekin, H Hacı - Procedia Computer Science, 2016 - Elsevier
Educational system plays crucial role on the development of nations, and the impact of early
education empower knowledge acquisition. In this research, technology assisted second …

An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

A critical review of elearning research trends in Tanzania

JS Mtebe, C Raphael - 2018 IST-Africa Week Conference (IST …, 2018 - ieeexplore.ieee.org
This study adopted bibliometric analysis and content analysis to investigate research trends
on eLearning implementation in Tanzania from 2007 to 2017. A total of 74 articles from …

Leveraging IoT to Address Separation Anxiety in Preschoolers: A Techno-Psychological Approach

R Alabduljabbar, R Alsakran - Electronics, 2023 - mdpi.com
Separation anxiety disorder (SAD) is a prevalent psychological disorder among
preschoolers, characterized by excessive fear or anxiety related to separation from a primary …

MOBILE ASSISTED LANGUAGE LEARNING (MALL) IN DEVELOPING SECOND LANGUAGE LEARNERS'UNDERSTANDING OF GRAMMAR

TNS TP, AG Rozina, MIA Shah… - Journal of …, 2017 - myjms.mohe.gov.my
This paper presents findings to a case study on the use of 'Throw Back Time'(TBT), a digital
game aimed at teaching grammar tenses and aspects via Mobile Assisted Language …

Effects of digital games on enhancing language learning in Tanzanian preschools.

CA Ongoro, JW Mwangoka - Knowledge Management & E-Learning, 2019 - ERIC
This paper presents the effects of using digital games on improving language learning in
Tanzanian preschools. A gamified learning prototype system was developed for making …

Smart-Phone Assisted Language Learning in a Public University in Saudi Arabia.

KAA Mohamed, T Halim - International Journal of Language Education, 2023 - ERIC
The present study tried to investigate EFL teachers' and learners' facilities regarding
smartphone-assisted language learning (SALL) in the Faculty of Languages and …

A study of early childhood e-learning games for Thai children

V Siddoo, D Binla, K Jaineawnaekuson… - 2016 Fifth ICT …, 2016 - ieeexplore.ieee.org
E-learning games have become a potentially beneficial choice in educational teaching. The
learner could use this kind of technology to clearly understand an academic context …

Elevate: On the Effects of All-In-One Learning Suites on the Learning of L2 Vocabulary and Grammar among Iranian Male and Female Intermediate EFL Learners

M Rahmannia, H Babaie Shalmani - International Journal of …, 2023 - ijreeonline.com
This study was carried out to explore the effects of a mobile application on the learning of L2
grammar and vocabulary among Iranian intermediate EFL learners. In this research study …