Affect and engagement in Game-BasedLearning environments

JL Sabourin, JC Lester - IEEE transactions on affective …, 2013 - ieeexplore.ieee.org
The link between affect and student learning has been the subject of increasing attention in
recent years. Affective states such as flow and curiosity tend to have positive correlations …

Understanding and predicting student self-regulated learning strategies in game-based learning environments

JL Sabourin, LR Shores, BW Mott, JC Lester - International Journal of …, 2013 - Springer
Self-regulated learning behaviors such as goal setting and monitoring have been found to
be crucial to students' success in computer-based learning environments. Consequently …

Mental model development in multimedia learning: Interrelated effects of emotions and self-monitoring

V Riemer, C Schrader - Frontiers in psychology, 2019 - frontiersin.org
Learners' emotions and metacognitive self-monitoring play a crucial role in mental model
development, particularly in the context of multimedia learning. However, learning-centered …

Early Prediction of Conceptual Understanding in Interactive Simulations.

J Cock, M Marras, C Giang, T Käser - International Educational Data Mining …, 2021 - ERIC
Interactive simulations allow students to independently explore scientific phenomena and
ideally infer the underlying principles through their exploration. Effectively using such …

[图书][B] Blended learning environments to foster self-directed learning

D Kruger, E Werlen, PB Bergamin, B Breed, AL Kemp… - 2022 - library.oapen.org
This book on blended learning environments to foster self-directed learning highlights the
focus on research conducted in several teaching and learning contexts where blended …

Inquiry-based learning: An effective pedagogical approach for empowering 21st century learners and education 4.0 in Thailand

N Bunwirat, S Boonsathorn - Political Science and Public …, 2018 - so05.tci-thaijo.org
The two main factors, which have effects on education in Thailand, are the 21 st century
education and Education 4.0. The concept of the 21 st century education has defined the …

[图书][B] Stealth assessment of self-regulated learning in game-based learning environments

JL Sabourin - 2013 - search.proquest.com
Game-based learning environments have been touted as a powerful mechanism for keeping
twenty-first century students motivated and engaged in learning tasks. These environments …

[PDF][PDF] Advancing understanding and assessment of learner-state characteristics associated with complex cognitive skill acquisition during learning with serious …

V Riemer - 2020 - oparu.uni-ulm.de
Serious games, as one type of multimedia learning environments, are widely assumed to
foster the acquisition of complex cognitive skills. However, while the potential of serious …