Teaching global competence: Challenges and opportunities

IA Majewska - College Teaching, 2023 - Taylor & Francis
The urgency of creating competent workers has been a national initiative for over a decade
now as reflected in legislative requirements for accountability in higher education. Much of …

The use of computer games in classroom environment

S Papadakis - International Journal of Teaching and Case …, 2018 - inderscienceonline.com
As part of the educational use of ICT, digital games can be learning tools, motivators and
generators of curiosity and as a result an effective means of optimising student learning and …

The digital transformation of teaching in higher education from an academic's point of view: An explorative study

A Thoring, D Rudolph, R Vogl - … Conference, LCT 2018, Held as Part of …, 2018 - Springer
The process of digitalization challenges universities worldwide, in particular the universities'
IT. Qualitative interviews with lecturers were conducted to gather information on service …

Gamification cases in education

S Kim, K Song, B Lockee, J Burton, S Kim… - Gamification in Learning …, 2018 - Springer
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[HTML][HTML] Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology

SK Joseph - 2023 - ir.upsi.edu.my
This study was aimed to identify pupils' internet usage, gaming experience, learning
problems, educational values and change in behaviour using Kahoot in biology. A mixed …

[PDF][PDF] Aplicación y evaluación de recursos tecnológicos de apoyo al aprendizaje: gamificación en el aula

A Plaza, F Pincay, P Moreno - Conferencia llevada a cabo en la Décima …, 2017 - iiis.org
Como parte del acelerado cambio tecnológico y el incremento de las capacidades de
comunicación, las metodologías de enseñanza en todo nivel han tenido que adaptarse a la …

[引用][C] Η παιχνιδοποίηση στην εκπαίδευση.

Χ Αλεβίζος - 2021 - ΕΛ. ΜΕ. ΠΑ., ΣΧΟΛΗ ΕΠΙΣΤΗΜΩΝ …