[HTML][HTML] Gamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19

BK White, A Martin, J White - The Lancet Regional Health–Western …, 2023 - thelancet.com
The COVID-19 pandemic has increased reliance on digital service delivery, including the
delivery of health promotion initiatives. Health promotion interventions need to carefully …

[HTML][HTML] Meaningful learning: motivations of older adults in serious games

JS Cardona, JA Lopez, FLG Vela, F Moreira - Universal Access in the …, 2023 - Springer
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …

Recent issues of elderly intergenerational instructional strategies: a scoping review

MAM Ali, NA Ahmad, MIM Ariff, N Alias… - … of Education and …, 2024 - edulearn.intelektual.org
This scoping review investigates instructional strategies implemented in recent studies to
enhance the digital application usage experience for the elderly, addressing emerging …

[PDF][PDF] Desain User Interface Game Fairplay Poker Menggunakan Metode Ucd (User Centered Design)

H Bastian, GE Saputro… - … J. Desain Komun …, 2021 - pdfs.semanticscholar.org
Salah satu permainan di Indonesia yang menjadi kegemaran adalah bermain game Poker.
Poker merupakan permainan kartu aturan yang dapat dimainkan secara langsung maupun …

Design and evaluation of an exergame system to assist knee disorders patients' rehabilitation based on gesture interaction

G Wang, B Zhu, Y Fan, M Wu, X Wang, H Zhang… - … Information Science and …, 2022 - Springer
We designed a knee rehabilitation exercise game (Exergame) for home-based rehabilitation
of patients with knee disorders. The system includes three functional components: knee …

Older adults and use of video games

S Pinazo-Hernandis, R Redolat, AV Martin… - … European Journal of …, 2024 - Taylor & Francis
Digital technologies are having a profound impact on all aspects of our lives and are driving
major societal changes. The use of information and communication technologies in …

A framework to incentivize the use of augmented reality in daily lives of older adults

C Eichhorn, DA Plecher, D Bamberger… - … Conference on Human …, 2023 - Springer
Based on guidelines extracted from research and experiences with older adults, four
individual applications incorporating Augmented Reality (AR) to improve Activities of Daily …

[HTML][HTML] Improving the Social Connectedness of Older Adults Through Digital Social Gaming-A Pilot Study

JHM Janssen, VE van Es, BDL Châtel, R Tieben… - Journal of Technology in …, 2023 - Springer
Background Digital social interventions for older adults have become increasingly important
due to their flexibility and potential to reduce loneliness. Digital games provide easy and fun …

Connecting in-game performance, need satisfaction, and psychological well-being: A comparison of older and younger players in World of Tanks

M Liu, S Choi, DO Kim, D Williams - new media & society, 2024 - journals.sagepub.com
The need satisfaction and psychological benefits derived from gameplay are generally
understudied for older video game players. This study connects the Self-Determination …

Age and gender differences in mobile game acceptance amongst older adults

RWL Yu, AHS Chan, TH Ko - International Conference on Human …, 2022 - Springer
This study aimed to explore age and gender differences in older adults' mobile game
acceptance. Factors affecting older adults' game attitudes towards playing mobile games …