Interactions in augmented and mixed reality: an overview
“Interaction” represents a critical term in the augmented and mixed reality ecosystem. Today,
in mixed reality environments and applications, interaction occupies the joint space between …
in mixed reality environments and applications, interaction occupies the joint space between …
Wearable augmented reality: research trends and future directions from three major venues
TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …
evidenced by the growing number of research publications and industry investments. With …
EtherPose: Continuous hand pose tracking with wrist-worn antenna impedance characteristic sensing
D Kim, C Harrison - Proceedings of the 35th Annual ACM Symposium on …, 2022 - dl.acm.org
EtherPose is a continuous hand pose tracking system employing two wrist-worn antennas,
from which we measure the real-time dielectric loading resulting from different hand …
from which we measure the real-time dielectric loading resulting from different hand …
Leveraging the properties of mmwave signals for 3d finger motion tracking for interactive iot applications
mmWave signals form a critical component of 5G and next-generation wireless networks,
which are also being increasingly considered for sensing the environment around us to …
which are also being increasingly considered for sensing the environment around us to …
Detecting input recognition errors and user errors using gaze dynamics in virtual reality
Gesture-based recognition systems are susceptible to input recognition errors and user
errors, both of which negatively affect user experiences and can be frustrating to correct …
errors, both of which negatively affect user experiences and can be frustrating to correct …
Z-Ring: Single-Point Bio-Impedance Sensing for Gesture, Touch, Object and User Recognition
We present Z-Ring, a wearable ring that enables gesture input, object detection, user
identification, and interaction with passive user interface (UI) elements using a single …
identification, and interaction with passive user interface (UI) elements using a single …
Learning on the rings: Self-supervised 3d finger motion tracking using wearable sensors
This paper presents ssLOTR (self-supervised learning on the rings), a system that shows the
feasibility of designing self-supervised learning based techniques for 3D finger motion …
feasibility of designing self-supervised learning based techniques for 3D finger motion …
STAR: Smartphone-analogous Typing in Augmented Reality
While text entry is an essential and frequent task in Augmented Reality (AR) applications,
devising an efficient and easy-to-use text entry method for AR remains an open challenge …
devising an efficient and easy-to-use text entry method for AR remains an open challenge …
Robust Finger Interactions with COTS Smartwatches via Unsupervised Siamese Adaptation
Wearable devices like smartwatches and smart wristbands have gained substantial
popularity in recent years. However, their small interfaces create inconvenience and limit …
popularity in recent years. However, their small interfaces create inconvenience and limit …
Efring: Enabling thumb-to-index-finger microgesture interaction through electric field sensing using single smart ring
We present EFRing, an index-finger-worn ring-form device for detecting thumb-to-index-
finger (T2I) microgestures through the approach of electric-field (EF) sensing. Based on the …
finger (T2I) microgestures through the approach of electric-field (EF) sensing. Based on the …