Interactions in augmented and mixed reality: an overview

T Papadopoulos, K Evangelidis, TH Kaskalis… - Applied Sciences, 2021 - mdpi.com
“Interaction” represents a critical term in the augmented and mixed reality ecosystem. Today,
in mixed reality environments and applications, interaction occupies the joint space between …

Wearable augmented reality: research trends and future directions from three major venues

TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …

EtherPose: Continuous hand pose tracking with wrist-worn antenna impedance characteristic sensing

D Kim, C Harrison - Proceedings of the 35th Annual ACM Symposium on …, 2022 - dl.acm.org
EtherPose is a continuous hand pose tracking system employing two wrist-worn antennas,
from which we measure the real-time dielectric loading resulting from different hand …

Leveraging the properties of mmwave signals for 3d finger motion tracking for interactive iot applications

Y Liu, S Zhang, M Gowda, S Nelakuditi - Proceedings of the ACM on …, 2022 - dl.acm.org
mmWave signals form a critical component of 5G and next-generation wireless networks,
which are also being increasingly considered for sensing the environment around us to …

Detecting input recognition errors and user errors using gaze dynamics in virtual reality

N Sendhilnathan, T Zhang, B Lafreniere… - Proceedings of the 35th …, 2022 - dl.acm.org
Gesture-based recognition systems are susceptible to input recognition errors and user
errors, both of which negatively affect user experiences and can be frustrating to correct …

Z-Ring: Single-Point Bio-Impedance Sensing for Gesture, Touch, Object and User Recognition

A Waghmare, Y Ben Taleb, I Chatterjee… - Proceedings of the …, 2023 - dl.acm.org
We present Z-Ring, a wearable ring that enables gesture input, object detection, user
identification, and interaction with passive user interface (UI) elements using a single …

Learning on the rings: Self-supervised 3d finger motion tracking using wearable sensors

H Zhou, T Lu, Y Liu, S Zhang, M Gowda - Proceedings of the ACM on …, 2022 - dl.acm.org
This paper presents ssLOTR (self-supervised learning on the rings), a system that shows the
feasibility of designing self-supervised learning based techniques for 3D finger motion …

STAR: Smartphone-analogous Typing in Augmented Reality

T Kim, A Karlson, A Gupta, T Grossman, J Wu… - Proceedings of the 36th …, 2023 - dl.acm.org
While text entry is an essential and frequent task in Augmented Reality (AR) applications,
devising an efficient and easy-to-use text entry method for AR remains an open challenge …

Robust Finger Interactions with COTS Smartwatches via Unsupervised Siamese Adaptation

W Chen, Z Wang, P Quan, Z Peng, S Lin… - Proceedings of the 36th …, 2023 - dl.acm.org
Wearable devices like smartwatches and smart wristbands have gained substantial
popularity in recent years. However, their small interfaces create inconvenience and limit …

Efring: Enabling thumb-to-index-finger microgesture interaction through electric field sensing using single smart ring

T Chen, T Li, X Yang, K Zhu - Proceedings of the ACM on Interactive …, 2023 - dl.acm.org
We present EFRing, an index-finger-worn ring-form device for detecting thumb-to-index-
finger (T2I) microgestures through the approach of electric-field (EF) sensing. Based on the …