Computer vision syndrome: a review of ocular causes and potential treatments

M Rosenfield - Ophthalmic and Physiological Optics, 2011 - Wiley Online Library
Citation information: Rosenfield M. Computer vision syndrome: a review of ocular causes
and potential treatments. Ophthalmic Physiol Opt 2011, 31, 502–515. doi: 10.1111/j. 1475 …

[PDF][PDF] Computer vision syndrome (aka digital eye strain).

M Rosenfield - Optometry in practice, 2016 - dynamic-eye.de
Computer vision syndrome, also known as digital eye strain, is the combination of eye and
vision problems associated with the use of computers (including desktop, laptop and tablets) …

Use of intelligent voice assistants by older adults with low technology use

A Pradhan, A Lazar, L Findlater - ACM Transactions on Computer …, 2020 - dl.acm.org
Voice assistants embodied in smart speakers (eg, Amazon Echo, Google Home) enable
voice-based interaction that does not necessarily rely on expertise with mobile or desktop …

Augmented reality smart glasses: An investigation of technology acceptance drivers

PA Rauschnabel, YK Ro - International Journal of …, 2016 - inderscienceonline.com
Microsoft Hololens and Google Glass (Project Aura) are two examples of a new stream of
wearable technology devices called Augmented Reality Smart Glasses that might …

Investigating privacy concerns related to mobile augmented reality Apps–A vignette based online experiment

D Harborth, S Pape - Computers in Human Behavior, 2021 - Elsevier
Augmented reality (AR) gained much public attention after the success of Pokémon Go in
2016, and has found application in online games, social media, interior design, and other …

Inclusive augmented and virtual reality: A research agenda

C Creed, M Al-Kalbani, A Theil, S Sarcar… - International Journal of …, 2023 - Taylor & Francis
Augmented and virtual reality experiences present significant barriers for disabled people,
making it challenging to fully engage with immersive platforms. Whilst researchers have …

Users' privacy concerns about wearables: impact of form factor, sensors and type of data collected

VG Motti, K Caine - Financial Cryptography And Data Security: FC 2015 …, 2015 - Springer
Wearables have become popular in several application domains, including healthcare,
entertainment and security. Their pervasiveness, small size and autonomy, enlarges the …

Mapping requirements for the wearable smart glasses augmented reality museum application

MC Tom Dieck, T Jung, DI Han - Journal of Hospitality and Tourism …, 2016 - emerald.com
Purpose Recent advancements in wearable computing offer opportunities for art galleries to
provide a unique experience. However, to ensure successful implementation of this new …

[HTML][HTML] Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

Using Augmented Reality and Internet of Things to improve accessibility of people with motor disabilities in the context of Smart Cities

Z Rashid, J Melià-Seguí, R Pous, E Peig - Future Generation Computer …, 2017 - Elsevier
Smart Cities need to be designed to allow the inclusion of all kinds of citizens. For instance,
motor disabled people like wheelchair users may have problems to interact with the city …