Gamification to prevent climate change: A review of games and apps for sustainability

BD Douglas, M Brauer - Current opinion in psychology, 2021 - Elsevier
Gamification, the application of game design principles to a nongaming context, has been
used to promote pro-environmental behaviors. Such principles have been implemented in …

Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis

Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …

Examining board gameplay and learning: A multidisciplinary review of recent research

RY Bayeck - Simulation & Gaming, 2020 - journals.sagepub.com
Background Recent years have seen the resurgence of board games designed for
entertainment, and to teach or explicate real life problems. The revival of board gameplay …

[HTML][HTML] A review of serious games for urban water management decisions: current gaps and future research directions

A Mittal, L Scholten, Z Kapelan - Water Research, 2022 - Elsevier
Urban water management (UWM) is a complex problem characterized by multiple
alternatives, conflicting objectives, and multiple uncertainties about key drivers like climate …

Flipped learning approach as educational innovation in water literacy

AJ Moreno-Guerrero, JM Romero-Rodríguez… - Water, 2020 - mdpi.com
Water literacy has become a fundamental aspect in today's society, as its conservation,
preservation and management is key to ensuring human survival. The purpose of this paper …

Green across the board: Board games as tools for dialogue and simplified environmental communication

KS Fjællingsdal, CA Klöckner - Simulation & Gaming, 2020 - journals.sagepub.com
Background. Board games are a promising, yet rarely used arena for learning about
environmental issues. Existing research suggests that they are highly innovative …

[HTML][HTML] Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play

GM Robinson, M Hardman, RJ Matley - Social Sciences & Humanities …, 2021 - Elsevier
This paper reviews the use of games in geographical teaching, including prior to the
emergence of computer-based (digital) games. The growing popularity of 'serious games' …

[HTML][HTML] Using a cooperative educational game to promote pro-environmental engagement in future teachers

M Vázquez-Vílchez, D Garrido-Rosales… - Education …, 2021 - mdpi.com
This paper explores the value of cooperative games in enhancing knowledge and
generating pro-environmental engagement in students. For this, an educational board game …

The effects of board games on math skills in children attending prekindergarten and kindergarten: A systematic review

J Balladares, M Miranda, K Cordova - Early Years, 2024 - Taylor & Francis
The study evaluated the effects of board games on children in a range of cognitive areas,
considering both inclusion (ie pre-and post-comparisons, playing style [board games] …

'the game of the sea': An interdisciplinary educational board game on the marine environment and ocean awareness for primary and secondary students

E Arboleya-García, L Miralles - Education Sciences, 2022 - mdpi.com
Games are a proven tool for learning at all ages and in many contexts. They increase the
attractiveness of learning processes through arousing interest and enhancing motivation …