A survey on adaptive 360 video streaming: Solutions, challenges and opportunities

A Yaqoob, T Bi, GM Muntean - IEEE Communications Surveys …, 2020 - ieeexplore.ieee.org
Omnidirectional or 360° video is increasingly being used, mostly due to the latest
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …

Edge caching and computing in 5G for mobile AR/VR and tactile internet

S Sukhmani, M Sadeghi, M Erol-Kantarci… - IEEE …, 2018 - ieeexplore.ieee.org
As a result of increasing popularity of augmented reality and virtual reality (AR/VR)
applications, there are significant efforts to bring AR/VR to mobile users. Parallel to the …

Classification of optimization problems in fog computing

J Bellendorf, ZÁ Mann - Future Generation Computer Systems, 2020 - Elsevier
Fog computing combines cloud services with geographically distributed resources near the
network edge to offer computational offloading possibilities to end devices, featuring low …

Delay characterization of mobile-edge computing for 6G time-sensitive services

J Cao, W Feng, N Ge, J Lu - IEEE Internet of Things Journal, 2020 - ieeexplore.ieee.org
Time-sensitive services (TSSs) have been widely envisioned for future sixth-generation (6G)
wireless communication networks. Due to its inherent low-latency advantage, mobile-edge …

Communication, computing and caching for mobile VR delivery: Modeling and trade-off

Y Sun, Z Chen, M Tao, H Liu - 2018 IEEE international …, 2018 - ieeexplore.ieee.org
Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and
academia due to its ability to provide an immersive experience. However, achieving mobile …

Flat and hierarchical system deployment for edge computing systems

E Wang, D Li, B Dong, H Zhou, M Zhu - Future Generation Computer …, 2020 - Elsevier
In this paper, we consider the server allocation problem for edge computing system
deployment where each edge cloud is modeled as an M/M/c queue. Our goal is to minimize …

A Survey on Virtual Reality over Wireless Networks: Fundamentals, QoE, Enabling Technologies, Research Trends and Open Issues

MF Hossain, A Jamalipour, K Munasinghe - Authorea Preprints, 2023 - techrxiv.org
The purpose of this paper is to offer a comprehensive survey on the major technical issues
and current research trends in  supporting VR services over wireless networks …

Constrained deep reinforcement learning for low-latency wireless VR video streaming

S Li, C She, Y Li, B Vucetic - 2021 IEEE Global …, 2021 - ieeexplore.ieee.org
Wireless virtual reality (VR) systems are able to provide users with immersive experiences,
and require low latency and high data rate. To meet these conflicting requirements with …

Multi-objective joint optimization of communication-computation-caching resources in mobile edge computing

X Wang, W Cheng, C Ren - 2021 IEEE/CIC International …, 2021 - ieeexplore.ieee.org
With the development of the commercial scale of 5G, the explosive growth of smart mobile
devices has promoted the emergence of new applications. How to reasonably design and …

On URLLC downlink transmission modes for MEC task offloading

J Wang, Y Ma, N Yi, R Tafazolli - 2020 IEEE 91st Vehicular …, 2020 - ieeexplore.ieee.org
Multi-access edge computing for mobile computing-task offloading is driving the extreme
utilization of available degrees of freedom (DoF) for ultra-reliable low-latency downlink …