A survey on adaptive 360 video streaming: Solutions, challenges and opportunities
Omnidirectional or 360° video is increasingly being used, mostly due to the latest
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …
Edge caching and computing in 5G for mobile AR/VR and tactile internet
As a result of increasing popularity of augmented reality and virtual reality (AR/VR)
applications, there are significant efforts to bring AR/VR to mobile users. Parallel to the …
applications, there are significant efforts to bring AR/VR to mobile users. Parallel to the …
Classification of optimization problems in fog computing
J Bellendorf, ZÁ Mann - Future Generation Computer Systems, 2020 - Elsevier
Fog computing combines cloud services with geographically distributed resources near the
network edge to offer computational offloading possibilities to end devices, featuring low …
network edge to offer computational offloading possibilities to end devices, featuring low …
Delay characterization of mobile-edge computing for 6G time-sensitive services
J Cao, W Feng, N Ge, J Lu - IEEE Internet of Things Journal, 2020 - ieeexplore.ieee.org
Time-sensitive services (TSSs) have been widely envisioned for future sixth-generation (6G)
wireless communication networks. Due to its inherent low-latency advantage, mobile-edge …
wireless communication networks. Due to its inherent low-latency advantage, mobile-edge …
Communication, computing and caching for mobile VR delivery: Modeling and trade-off
Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and
academia due to its ability to provide an immersive experience. However, achieving mobile …
academia due to its ability to provide an immersive experience. However, achieving mobile …
Flat and hierarchical system deployment for edge computing systems
In this paper, we consider the server allocation problem for edge computing system
deployment where each edge cloud is modeled as an M/M/c queue. Our goal is to minimize …
deployment where each edge cloud is modeled as an M/M/c queue. Our goal is to minimize …
A Survey on Virtual Reality over Wireless Networks: Fundamentals, QoE, Enabling Technologies, Research Trends and Open Issues
The purpose of this paper is to offer a comprehensive survey on the major technical issues
and current research trends in  supporting VR services over wireless networks …
and current research trends in  supporting VR services over wireless networks …
Constrained deep reinforcement learning for low-latency wireless VR video streaming
Wireless virtual reality (VR) systems are able to provide users with immersive experiences,
and require low latency and high data rate. To meet these conflicting requirements with …
and require low latency and high data rate. To meet these conflicting requirements with …
Multi-objective joint optimization of communication-computation-caching resources in mobile edge computing
X Wang, W Cheng, C Ren - 2021 IEEE/CIC International …, 2021 - ieeexplore.ieee.org
With the development of the commercial scale of 5G, the explosive growth of smart mobile
devices has promoted the emergence of new applications. How to reasonably design and …
devices has promoted the emergence of new applications. How to reasonably design and …
On URLLC downlink transmission modes for MEC task offloading
Multi-access edge computing for mobile computing-task offloading is driving the extreme
utilization of available degrees of freedom (DoF) for ultra-reliable low-latency downlink …
utilization of available degrees of freedom (DoF) for ultra-reliable low-latency downlink …