Miria: A mixed reality toolkit for the in-situ visualization and analysis of spatio-temporal interaction data

W Büschel, A Lehmann, R Dachselt - … of the 2021 CHI conference on …, 2021 - dl.acm.org
In this paper, we present MIRIA, a Mixed Reality Interaction Analysis toolkit designed to
support the in-situ visual analysis of user interaction in mixed reality and multi-display …

Comprehensive review and classification of game analytics

Y Su, P Backlund, H Engström - Service Oriented Computing and …, 2021 - Springer
As a business model, the essence of games is to provide a service to satisfy the player
experience. From a business perspective, development in the game industry has led to the …

Aggregated visualization of playtesting data

G Wallner, N Halabi, P Mirza-Babaei - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Playtesting is a key component in the game development process aimed at improving the
quality of games through the collection of gameplay data and identification of design issues …

A brief overview of data mining and analytics in games

G Wallner - Data analytics applications in gaming and …, 2019 - taylorfrancis.com
The twenty-first century has been repeatedly proclaimed to be the century of data. The
increasing processing capabilities of computers and the proliferation of Internet-enabled …

Evaluating the onboarding phase of free-toplay mobile games: A mixed-method approach

FW Petersen, LE Thomsen, P Mirza-Babaei… - proceedings of the …, 2017 - dl.acm.org
The first few minutes of play, commonly referred to as the onboarding phase, of Free-to-Play
mobile games typically display a substantial churn rate among new players. It is therefore …

The trails of just cause 2: spatio-temporal player profiling in open-world games

M Aung, S Demediuk, Y Sun, Y Tu, Y Ang… - Proceedings of the 14th …, 2019 - dl.acm.org
Behavioral profiling of players in digital games is a key challenge in game analytics,
representing a particular challenge in Open-World Games. These games are characterized …

Vixen: interactive visualization of gameplay experiences

B Drenikow, P Mirza-Babaei - … of the 12th International Conference on …, 2017 - dl.acm.org
Visualization techniques can facilitate the understanding and exploration of relationships in
usertesting data. For example, data from players' in-game movement can be combined with …

Anomaly detection in player performances in multiplayer online battle arena games

X Qian, R Sifa, X Liu, S Ganguly… - Proceedings of the …, 2022 - dl.acm.org
Esports are digital video games that are played professionally. In recent years there has
been a growing need to improve the broadcast experience by incorporating real-time data …

Archetypal analysis based anomaly detection for improved storytelling in multiplayer online battle arena games

R Sifa, A Drachen, F Block, S Moon… - Proceedings of the …, 2021 - dl.acm.org
Anomalies in esports refer to situations when something unexpected or unlikely happens.
Rapid performance changes, unusual strategies, extraordinary plays, accelerated resource …

Assessing the impact of visual design on the interpretation of aggregated playtesting data visualization

N Halabi, G Wallner, P Mirza-Babaei - Proceedings of the Annual …, 2019 - dl.acm.org
Making effective use of data generated from players interacting with games (often via
playtesting to improve game quality) is a challenging task since the datasets are often mixed …