Miria: A mixed reality toolkit for the in-situ visualization and analysis of spatio-temporal interaction data
In this paper, we present MIRIA, a Mixed Reality Interaction Analysis toolkit designed to
support the in-situ visual analysis of user interaction in mixed reality and multi-display …
support the in-situ visual analysis of user interaction in mixed reality and multi-display …
Comprehensive review and classification of game analytics
Y Su, P Backlund, H Engström - Service Oriented Computing and …, 2021 - Springer
As a business model, the essence of games is to provide a service to satisfy the player
experience. From a business perspective, development in the game industry has led to the …
experience. From a business perspective, development in the game industry has led to the …
Aggregated visualization of playtesting data
Playtesting is a key component in the game development process aimed at improving the
quality of games through the collection of gameplay data and identification of design issues …
quality of games through the collection of gameplay data and identification of design issues …
A brief overview of data mining and analytics in games
G Wallner - Data analytics applications in gaming and …, 2019 - taylorfrancis.com
The twenty-first century has been repeatedly proclaimed to be the century of data. The
increasing processing capabilities of computers and the proliferation of Internet-enabled …
increasing processing capabilities of computers and the proliferation of Internet-enabled …
Evaluating the onboarding phase of free-toplay mobile games: A mixed-method approach
FW Petersen, LE Thomsen, P Mirza-Babaei… - proceedings of the …, 2017 - dl.acm.org
The first few minutes of play, commonly referred to as the onboarding phase, of Free-to-Play
mobile games typically display a substantial churn rate among new players. It is therefore …
mobile games typically display a substantial churn rate among new players. It is therefore …
The trails of just cause 2: spatio-temporal player profiling in open-world games
M Aung, S Demediuk, Y Sun, Y Tu, Y Ang… - Proceedings of the 14th …, 2019 - dl.acm.org
Behavioral profiling of players in digital games is a key challenge in game analytics,
representing a particular challenge in Open-World Games. These games are characterized …
representing a particular challenge in Open-World Games. These games are characterized …
Vixen: interactive visualization of gameplay experiences
B Drenikow, P Mirza-Babaei - … of the 12th International Conference on …, 2017 - dl.acm.org
Visualization techniques can facilitate the understanding and exploration of relationships in
usertesting data. For example, data from players' in-game movement can be combined with …
usertesting data. For example, data from players' in-game movement can be combined with …
Anomaly detection in player performances in multiplayer online battle arena games
Esports are digital video games that are played professionally. In recent years there has
been a growing need to improve the broadcast experience by incorporating real-time data …
been a growing need to improve the broadcast experience by incorporating real-time data …
Archetypal analysis based anomaly detection for improved storytelling in multiplayer online battle arena games
Anomalies in esports refer to situations when something unexpected or unlikely happens.
Rapid performance changes, unusual strategies, extraordinary plays, accelerated resource …
Rapid performance changes, unusual strategies, extraordinary plays, accelerated resource …
Assessing the impact of visual design on the interpretation of aggregated playtesting data visualization
Making effective use of data generated from players interacting with games (often via
playtesting to improve game quality) is a challenging task since the datasets are often mixed …
playtesting to improve game quality) is a challenging task since the datasets are often mixed …