The sense of agency in emerging technologies for human–computer integration: A review
Human–computer integration is an emerging area in which the boundary between humans
and technology is blurred as users and computers work collaboratively and share agency to …
and technology is blurred as users and computers work collaboratively and share agency to …
From perception to action: a review and taxonomy on electrical muscle stimulation in HCI
S Faltaous, M Koelle, S Schneegass - Proceedings of the 21st …, 2022 - dl.acm.org
The last decade has witnessed an increase in Electrical Muscle Stimulation (EMS) research.
Myriads of application scenarios have been proposed and toolkits, as well as procedures …
Myriads of application scenarios have been proposed and toolkits, as well as procedures …
[HTML][HTML] A user-derived mapping for mid-air haptic experiences
Mid-air haptic stimulation can enrich user experience during human-computer interaction.
However, the design space of such stimuli is large due to the number and range of …
However, the design space of such stimuli is large due to the number and range of …
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World
Most digital bodily games focus on the body as they use movement as input. However, they
also draw the player's focus away from the body as the output occurs on visual displays …
also draw the player's focus away from the body as the output occurs on visual displays …
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Spectating digital games can be exciting. However, due to its vicarious nature, spectators
often wish to engage in the gameplay beyond just watching and cheering. To blur the …
often wish to engage in the gameplay beyond just watching and cheering. To blur the …
Limited control over the body as intriguing play design resource
Interest in combining interactive play and the human body, using “bodily play” systems, is
increasing. While these systems primarily prioritize a player's control over their bodily …
increasing. While these systems primarily prioritize a player's control over their bodily …
Skill-sleeves: Designing electrode garments for wearability
Many existing explorations of wearables for HCI consider functionality first and wearability
second. Typically, as the technologies, designs, and experiential understandings develop …
second. Typically, as the technologies, designs, and experiential understandings develop …
Actuating myself: Designing hand-games incorporating electrical muscle stimulation
Motor movements are performed while playing hand-games such as Rock-paper-scissors or
Thumb-war. These games are believed to benefit both physical and mental health and are …
Thumb-war. These games are believed to benefit both physical and mental health and are …
Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play
Traditional games like" Tag" rely on shared control via inter-body interactions (IBIs)–
touching, pushing, and pulling–that foster emotional and social connection. Digital games …
touching, pushing, and pulling–that foster emotional and social connection. Digital games …
Towards understanding the design of body-actuated play
R Patibanda, E Van Den Hoven… - Extended Abstracts of the …, 2022 - dl.acm.org
Bodily games often use players' physiology as input to provide output via screen-based
modalities. Game design researchers could extend the use of the body as input and output …
modalities. Game design researchers could extend the use of the body as input and output …