When and how video games can be good: A review of the positive effects of video games on well-being

YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …

Annual Research Review: Sex, gender, and internalizing conditions among adolescents in the 21st century–trends, causes, consequences

KM Keyes, JM Platt - Journal of child psychology and psychiatry, 2024 - Wiley Online Library
Internalizing conditions of psychopathology include depressive and anxiety disorders; they
most often onset in adolescence, are relatively common, and contribute to significant …

[图书][B] Consumer Psychology 2e

C Jansson-Boyd - 2019 - books.google.com
• Why do people behave and think the way they do?• What makes people choose certain
products and services?• How does consumption affect our everyday lives? Informed by …

The association between video gaming and psychological functioning

JM Von der Heiden, B Braun, KW Müller… - Frontiers in …, 2019 - frontiersin.org
Video gaming is an extremely popular leisure-time activity with more than two billion users
worldwide. However, the media as well as professionals have underscored the potential …

Association between screen media use and academic performance among children and adolescents: a systematic review and meta-analysis

M Adelantado-Renau, D Moliner-Urdiales… - JAMA …, 2019 - jamanetwork.com
Importance The health consequences of excessive screen media use in children and
adolescents are increasingly being recognized; however, the association between screen …

Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report

AK Przybylski, N Weinstein - Royal Society open science, 2019 - royalsocietypublishing.org
In this study, we investigated the extent to which adolescents who spend time playing violent
video games exhibit higher levels of aggressive behaviour when compared with those who …

Metaanalysis of the relationship between violent video game play and physical aggression over time

AT Prescott, JD Sargent, JG Hull - Proceedings of the …, 2018 - National Acad Sciences
To clarify and quantify the influence of video game violence (VGV) on aggressive behavior,
we conducted a metaanalysis of all prospective studies to date that assessed the relation …

Beyond screen time: Identity development in the digital age

I Granic, H Morita, H Scholten - Psychological Inquiry, 2020 - Taylor & Francis
We are in the midst of a global transition in which digital “screens” are no longer simply
entertainment devices and distractions; rather, adolescents are currently living in a hybrid …

The associations between screen time and mental health in adolescents: a systematic review

RMS Santos, CG Mendes, GY Sen Bressani… - BMC psychology, 2023 - Springer
Background Adolescents have extensive use of screens and, they have common complains
related to mental health. Here a systematic review was done to understand the association …

Are social media ruining our lives? A review of meta-analytic evidence

M Appel, C Marker, T Gnambs - Review of General …, 2020 - journals.sagepub.com
A growing number of studies have examined the psychological corollaries of using social
networking sites (SNSs) such as Facebook, Instagram, or Twitter (often called social media) …