The effective components of creativity in digital game-based learning among young children: A case study
Recent studies regarding digital game-based learning (DGBL) are increasing, having the
potential to enable new forms of learning, however, it remains unclear how DGBL …
potential to enable new forms of learning, however, it remains unclear how DGBL …
[HTML][HTML] Aprovechamiento educativo de la conectividad en infancia y adolescencia: una revisión sistemática de literatura
M Buenestado-Fernández, R García-Ruiz… - Psychology, Society & …, 2023 - SciELO Espana
La conexión a internet durante la infancia y la adolescencia conlleva riesgos y
oportunidades en diversos ámbitos vitales. Concretamente, este trabajo se centra en …
oportunidades en diversos ámbitos vitales. Concretamente, este trabajo se centra en …
Digital game-based learning model as an educational approach
Ş Kavak - Prizren Social Science Journal, 2022 - ceeol.com
Today, the rapid development of technology has also affected the existing learning
processes. In addition, this development has made it necessary for children to develop skills …
processes. In addition, this development has made it necessary for children to develop skills …
Educational use of connectivity in childhood and adolescence: a systematic literature review.
M Buenestado-Fernández… - … Society & Education, 2023 - search.ebscohost.com
Method This study presents findings from a systematic literature review based on the
PRISMA 2020 standards (Preferred Reporting Items for Systematic Reviews and Meta …
PRISMA 2020 standards (Preferred Reporting Items for Systematic Reviews and Meta …
A systematic mapping study on participatory game design with children
Games can be effective tools for the processes of teaching and learning since they can
engage students and increase their chances of understanding concepts and developing …
engage students and increase their chances of understanding concepts and developing …
Perspectives on Innovative Designs and Learning
Digitalization has changed ways of learning as well as challenged conditions for creativity in
different landscapes of learning. This raises questions about how to approach learning and …
different landscapes of learning. This raises questions about how to approach learning and …
Pedagogical Integration of Digital Game-Based Learning-Processes Involved
Aligned with the digital development in society, the use of digital game-based learning
(DGBL) as a pedagogical enhancement has increased markedly in schools recently …
(DGBL) as a pedagogical enhancement has increased markedly in schools recently …
Okul öncesi eğitime devam eden çocukların yaşam becerilerinin farklı değişkenler açısından incelenmesi
M Güney - 2021 - search.proquest.com
Bu araştırmanın amacı, okul öncesi eğitime devam eden çocukların yaşam becerilerinin
farklı değişkenler açısından incelenmesidir. Araştırmada nicel yöntem doğrultusunda …
farklı değişkenler açısından incelenmesidir. Araştırmada nicel yöntem doğrultusunda …
Fostering concentration and engagement of peer mediators in primary classrooms as joint concentration agents
V Jain, V Gambhir, M Govindaraj - Multidisciplinary Science Journal, 2023 - malque.pub
The concept of joint concentration agents suggests that kids actively promote and sustain
Fostering Concentration (FC) and engagement between their classmates. Fostering …
Fostering Concentration (FC) and engagement between their classmates. Fostering …