The effective components of creativity in digital game-based learning among young children: A case study

N Behnamnia, A Kamsin, MAB Ismail… - Children and Youth …, 2020 - Elsevier
Recent studies regarding digital game-based learning (DGBL) are increasing, having the
potential to enable new forms of learning, however, it remains unclear how DGBL …

[HTML][HTML] Aprovechamiento educativo de la conectividad en infancia y adolescencia: una revisión sistemática de literatura

M Buenestado-Fernández, R García-Ruiz… - Psychology, Society & …, 2023 - SciELO Espana
La conexión a internet durante la infancia y la adolescencia conlleva riesgos y
oportunidades en diversos ámbitos vitales. Concretamente, este trabajo se centra en …

Digital game-based learning model as an educational approach

Ş Kavak - Prizren Social Science Journal, 2022 - ceeol.com
Today, the rapid development of technology has also affected the existing learning
processes. In addition, this development has made it necessary for children to develop skills …

Educational use of connectivity in childhood and adolescence: a systematic literature review.

M Buenestado-Fernández… - … Society & Education, 2023 - search.ebscohost.com
Method This study presents findings from a systematic literature review based on the
PRISMA 2020 standards (Preferred Reporting Items for Systematic Reviews and Meta …

A systematic mapping study on participatory game design with children

L Galvão, LS García, TA Felipe - … of the XXII Brazilian Symposium on …, 2023 - dl.acm.org
Games can be effective tools for the processes of teaching and learning since they can
engage students and increase their chances of understanding concepts and developing …

Perspectives on Innovative Designs and Learning

E Brooks, S Dau, S Selander - International Conference on Design …, 2021 - Springer
Digitalization has changed ways of learning as well as challenged conditions for creativity in
different landscapes of learning. This raises questions about how to approach learning and …

Pedagogical Integration of Digital Game-Based Learning-Processes Involved

E Brooks, J Sjöberg - International Conference on Design, Learning, and …, 2021 - Springer
Aligned with the digital development in society, the use of digital game-based learning
(DGBL) as a pedagogical enhancement has increased markedly in schools recently …

Okul öncesi eğitime devam eden çocukların yaşam becerilerinin farklı değişkenler açısından incelenmesi

M Güney - 2021 - search.proquest.com
Bu araştırmanın amacı, okul öncesi eğitime devam eden çocukların yaşam becerilerinin
farklı değişkenler açısından incelenmesidir. Araştırmada nicel yöntem doğrultusunda …

Fostering concentration and engagement of peer mediators in primary classrooms as joint concentration agents

V Jain, V Gambhir, M Govindaraj - Multidisciplinary Science Journal, 2023 - malque.pub
The concept of joint concentration agents suggests that kids actively promote and sustain
Fostering Concentration (FC) and engagement between their classmates. Fostering …