The nature of work in the media industries: A literature review and future directions

A Omidi, C Dal Zotto, RG Picard - Journalism and Media, 2022 - mdpi.com
Media work is a culture-making activity affecting the ways people understand the world and,
therefore, workers in the media industries have a critical role in shaping collective memories …

AI and work in the creative industries: digital continuity or discontinuity?

K Erickson - Creative Industries Journal, 2024 - Taylor & Francis
There is current uncertainty about the effects of generative AI technologies on labour
markets and conditions of work in creative industries. Previous scholarship identifies the …

Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development

S Park, P Hämäläinen, A Kultima - … of the CHI Conference on Human …, 2024 - dl.acm.org
This paper reports the research method of the “Game Expats Story (GES)” project that used
qualitative longitudinal research (“QLR”) incorporated with art-based research (“ABR”) in the …

To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity

S Park - Conference Proceedings of DiGRA 2023 Conference …, 2023 - dl.digra.org
This paper explores the experience of immigrant/expatriate game developers (“game
expats”), focusing on how the game developers' community influences migration. Inspired by …

Mobil Oyun Pazarında Marka Kimliği İncelemesi: Tencent Games Örneği

BN Öztürk, S Bülbül - Alanya Akademik Bakış, 2022 - dergipark.org.tr
Akıllı telefonların yükselişiyle birlikte konsollar ve PC'lerde oynanan video oyunları mobil
oyun sektörüne kaymaya başlamıştır. Günümüzde mobil oyunlar, toplam oyun sektörü …

Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism

S Park, M Denoo, E Grosemans… - Proceedings of the 26th …, 2023 - dl.acm.org
The article synthesises what we learned from reviewing the player activism of the “Maple
refugee” incident and applies the insights to the European video game industry and …

" Shirobako": The Representation of Passion and Creative Labor in Japanese Animation Industry

U Sarjiati - Jurnal Kawistara, 2022 - dev.journal.ugm.ac.id
Common narratives of the industry include extensive working hours, minimal wages and
uncertain conditions. However, there are many creative workers desire to work in anime …

A creative industries perspective on open strategy drivers

J Radomska, P Wołczek, M Hajdas… - Argumenta …, 2024 - wir.ue.wroc.pl
Open strategy is a widely discussed research area, including the themes of organization
design, open innovation, and open business models. However, the contextual perspective to …

Re-reading the darkest side of the story: creative industries, cultural work and the formation of young employees under the hegemony of late capitalism in Turkey

S Kaymas, O Yakın - Creative Industries Journal, 2023 - Taylor & Francis
This article explores the ongoing relations between creative industries, cultural work and the
formation of young Turkish creative professionals' self-realization practices under the …

Policy, Passion and Precarity: How Structural Frameworks Shape the Tenure of Artistic Directors in the Subsidized Theatre Sector.

K Hands - International Journal of Arts Management, 2024 - search.ebscohost.com
This exploratory qualitative research utilizes historical policy and analyzes documents and
primary interviews to explore the dynamics between policy-introduced structures and the …