Full body illusion and cognition: A systematic review of the literature
In recent years, an increasing number of studies employed the full body illusion paradigm
(ie, the experimentally induced illusory ownership over a fake/virtual body) to investigate the …
(ie, the experimentally induced illusory ownership over a fake/virtual body) to investigate the …
On the psychological origins of tool use
The ubiquity of tool use in human life has generated multiple lines of scientific and
philosophical investigation to understand the development and expression of humans' …
philosophical investigation to understand the development and expression of humans' …
Coolmoves: User motion accentuation in virtual reality
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's
motion-concepts that have been well explored in animations for games and movies. We …
motion-concepts that have been well explored in animations for games and movies. We …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …
remapping spacetime or altering users' body representation, such as stretching the user's …
How virtual hand representations affect the perceptions of dynamic affordances in virtual reality
R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
User representations are critical to the virtual experience, and involve both the input device
used to support interactions as well as how the user is virtually represented in the scene …
used to support interactions as well as how the user is virtually represented in the scene …
Fingermapper: Mapping finger motions onto virtual arms to enable safe virtual reality interaction in confined spaces
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR)
experiences. However, using large gestures is often uncomfortable and impossible in …
experiences. However, using large gestures is often uncomfortable and impossible in …
How immersion and self-avatars in VR affect learning programming and computational thinking in middle school education
We present an empirical evaluation of immersion and self-avatars as compared to desktop
viewing in Virtual Reality (VR) for learning computer programming and computational …
viewing in Virtual Reality (VR) for learning computer programming and computational …
Designing a virtual reality myoelectric prosthesis training system for amputees
I Phelan, M Arden, M Matsangidou… - Extended Abstracts of …, 2021 - dl.acm.org
Electrical signals produced by muscle contractions are found to be effective in controlling
accurately artificial limbs. Myoelectric-powered can be more functional and advantageous …
accurately artificial limbs. Myoelectric-powered can be more functional and advantageous …
Objects may be farther than they appear: depth compression diminishes over time with repeated calibration in virtual reality
Prior research in depth perception and perceptuo-motor calibration have primarily focused
on participants completing experiments in single sessions and therefore do not empirically …
on participants completing experiments in single sessions and therefore do not empirically …