[HTML][HTML] Empowering vulnerable target groups with serious games and gamification

LM van der Lubbe, C Gerritsen, MCA Klein… - Entertainment …, 2021 - Elsevier
Serious games and gamification is a popular and growing field, commercially and for
academic research. This paper aims to give an overview of a specific domain within the field …

A systematic review of computer science solutions for addressing violence against women and children

DA Rodríguez, A Díaz-Ramírez… - IEEE …, 2021 - ieeexplore.ieee.org
Violence against women and children is a public health issue of pandemic proportions. It is
estimated that one in every three women worldwide has experienced physical, emotional, or …

Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial

D Boduszek, A Debowska, AD Jones, M Ma… - Computers in Human …, 2019 - Elsevier
Evidence demonstrates that exposure to prosocial video games can increase players'
prosocial behaviour, prosocial thoughts, and empathic responses. Prosocial gaming has …

Systematic literature review of digital resources to educate on gender equality

AGB Yañez, C Alonso-Fernandez… - Education and …, 2023 - Springer
Violence and discrimination against women are serious problems that affect today's society
regardless of culture or social environment. Educational and government programs …

The Mystery of Pandora: A Serious Games Approach With 360-Degree Videos on Domestic Violence Against Women

ZC Felix, LS Machado… - International Journal of …, 2023 - igi-global.com
Domestic violence against women has been a serious social and public health problem
faced by contemporary society. This type of violence has grown in recent years, placing the …

[图书][B] How Public Engagement Improves Lives: Principles, Typology and Evidence

JN Pretty - 2022 - essex.ac.uk
There is one central purpose for public engagement (PE) in universities, public and third-
sector organisations: it is to ensure research and education leads to improvements in …

[PDF][PDF] Εμπειρίες μαθητών δημοτικού από το σοβαρό ψηφιακό παιχνίδι Chuka: Βreak The Silence

ΣΔ Τζήμα - 2022 - ir.lib.uth.gr
Η παρούσα μελέτη είχε ως σκοπό να διερευνήσει την εμπειρία παιδιών δημοτικού από το
σοβαρό ψηφιακό παιχνίδι «Chuka: Break The Silence». Συγκεκριμένα, εστίασε στον …

[PDF][PDF] A Systematic Review of Computer Science Solutions for Addressing Violence Against Women and Children

JE MIRANDA-VEGA, L TRUJILLO, P MEJÍA-ALVAREZ - academia.edu
Violence against women and children is a public health issue of pandemic proportions. It is
estimated that one in every three women worldwide has experienced physical, emotional, or …

True stories: Storytelling and empathy in None in Three's digital game narratives

A Powell - Book 2.0, 2020 - intellectdiscover.com
Since its conception in 2017, the Global None in Three (Ni3) Research Centre for the
Prevention of Gender Based Violence (GBV) has been working to collect real stories about …

[引用][C] Downloaded from: http://e-space. mmu. ac. uk/625334

D Boduszek, A Debowska, AD Jones, M Ma, D Smith