Validation of the GUESS-18: a short version of the Game User Experience Satisfaction Scale (GUESS)

JR Keebler, WJ Shelstad, DC Smith… - Journal of Usability …, 2020 - commons.erau.edu
Abstract/Description The Game User Experience Satisfaction Scale (GUESS) is a 55-item
tool assessing nine constructs describing video game satisfaction. While the development of …

[HTML][HTML] Current status and clinical perspectives of extended reality for myoelectric prostheses

W Li, P Shi, S Li, H Yu - Frontiers in Bioengineering and …, 2024 - frontiersin.org
Training with “Extended Reality” or X-Reality (XR) systems can undoubtedly enhance the
control of the myoelectric prostheses. However, there is no consensus on which factors …

[HTML][HTML] Relationship between children's enjoyment, user experience satisfaction, and learning in a serious video game for nutrition education: empirical pilot study

IE Espinosa-Curiel, EE Pozas-Bogarin… - JMIR Serious …, 2020 - games.jmir.org
Background: The design and use of serious video games for children have increased in
recent years. To maximize the effects of these games, it is essential to understand the …

[HTML][HTML] Serious games are not serious enough for myoelectric prosthetics

CA Garske, M Dyson, S Dupan, G Morgan… - JMIR serious …, 2021 - games.jmir.org
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke,
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …

[HTML][HTML] Perception of game-based rehabilitation in upper limb prosthetic training: Survey of users and researchers

CA Garske, M Dyson, S Dupan, K Nazarpour - JMIR Serious Games, 2021 - games.jmir.org
Background: Serious games have been investigated for their use in multiple forms of
rehabilitation for decades. The rising trend to use games for physical fitness in more recent …

[HTML][HTML] Implementation of the XR rehabilitation simulation system for the utilization of rehabilitation with robotic prosthetic leg

W Shim, H Kim, G Lim, S Lee, H Kim, J Hwang, E Lee… - Applied Sciences, 2022 - mdpi.com
With the recent development of a digital rehabilitation system, research on the rehabilitation
of amputees is accelerating. However, research on rehabilitation systems for patients with …

MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health

C Prahm, F Kayali, O Aszmann - 2019 IEEE 7th International …, 2019 - ieeexplore.ieee.org
The control of a myoelectric prosthesis requires extensive rehabilitative training based on
repetitive exercises. But at home, many patients lack the motivation to continue the …

Age-dependent upper limb myoelectric control capability in typically developing children

M Gonzalez, H Su, Q Fu - IEEE Transactions on Neural …, 2022 - ieeexplore.ieee.org
Research in EMG-based control of prostheses has mainly utilized adult subjects who have
fully developed neuromuscular control. Little is known about children's ability to generate …

The Cost of Playing the Game: Modeling In-Game Purchase Intention and Investigating Purchase Behavior of Mobile Gamers

WJ Shelstad - 2022 - commons.erau.edu
Free-to-play games typically have a monetization model that relies on players to purchase in-
game items or virtual goods to generate revenue (Nguyen, 2015). There have been several …

Development of a serious game controlled by myoelectric signals

M Sosa, G Oviedo, JM Fontana, R O'Brien… - VIII Latin American …, 2020 - Springer
This work presents the initial steps for the development of a serious game aimed at training
users of upper limb prosthesis. In this initial phase, a virtual environment consisting of a …