Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

[HTML][HTML] The societal impact of electronic sport: a scoping review

P Riatti, A Thiel - German Journal of Exercise and Sport Research, 2022 - ncbi.nlm.nih.gov
Competitive computer gaming, known as electronic sport or esport, is growing and
professionalizing profoundly during the past years with experts struggling to allocate it in …

“What's next? Calling beer-drinking a sport?!”: virtual resistance to considering eSport as sport

A Tjønndal - Sport, Business and Management: An International …, 2021 - emerald.com
Purpose The purpose of this paper is to study virtual resistance towards the introduction of
Norway's first professional eSport league in the category of sport video games (SVGs) …

E‐Sports Competition Analysis Based on Intelligent Analysis System

Y Lu, H Chen, H Yan - Computational Intelligence and …, 2022 - Wiley Online Library
To improve the analysis effect of e‐sports competitions, this paper studies the intelligent
analysis methods of e‐sports, compares the advantages and disadvantages of various multi …

[PDF][PDF] E-sports in the Entertainment Industry: Overview

A De-Santis, LFM Morante - Esports and the Media, 2022 - library.oapen.org
4 Andrea De-Santis and Luis Fernando Morales Morante and fan communities make e-
sports a great spectacle with global projection and converging interests of different sectors of …

'Watching Our Men Playing for the Nation': Esports LPL's Hierarchical, Gendered, and Mainstremeist 'All-Chinese Team'Fandom in China

L Ge, ZT Chen - Esports in the Asia-Pacific: Ecosystem, Communities …, 2023 - Springer
This chapter develops a typology and critical analysis of the fandom groups of one of the
world's most popular computer games and esports, League of Legends (LOL), a multiplayer …

Implementation of user playstyle coaching using video processing and statistical methods in league of legends

S Kim, D Kim, HG Ahn, B Ahn - Multimedia Tools and Applications, 2021 - Springer
Recently, the game market is growing rapidly with the growth of e-sports. In particular, the
market for League of Legends games continues to grow. Massively Online Battle Arena …

Public relations: the missing element in the eSport governance

S Kim, AE Manoli - Managing Sport and Leisure, 2024 - Taylor & Francis
Despite the enormous value public relations can yield to the eSport ecosystem in
communicating and building sustainable relationships with various stakeholders, scant …

Wie viel Journalismus steckt in der deutschen E-Sport-Berichterstattung? Rollenselbstverständnisse von E-Sport-Berichterstatter: innen

J Kunert, M Jahn - M&K Medien & Kommunikationswissenschaft, 2024 - nomos-elibrary.de
Zusammenfassung Diese Studie untersucht die Rollenselbstverständnisse deutscher E-
Sport-Berichterstatter: innen und fragt, inwieweit sich diese mit journalistischen …

Changes in Concentration Performance After Short-Term Virtual Reality Training in E-Athletes

M Lachowicz, A Serweta-Pawlik, D Jamro… - … Conference on Virtual …, 2023 - Springer
Abstract Changes in concentration performance after short-term virtual reality training in e-
athletes Abstract. E-sports, or electronic sports, have emerged as a popular form of …