The 'eudaimonic experience': A scoping review of the concept in digital games research

R Daneels, ND Bowman, D Possler… - Media and …, 2021 - cogitatiopress.com
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …

[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

The patient as a prosumer of healthcare: insights from a bibliometric-interpretive review

MV Ciasullo, WM Lim, MF Manesh… - Journal of Health …, 2022 - emerald.com
Purpose Healthcare policies around the globe are aimed at achieving patient-centeredness.
The patient is understood as a prosumer of healthcare, wherein healthcare service co …

Ensuring patient and public involvement in the transition to AI‐assisted mental health care: A systematic scoping review and agenda for design justice

T Zidaru, EM Morrow, R Stockley - Health Expectations, 2021 - Wiley Online Library
Background Machine‐learning algorithms and big data analytics, popularly known as
'artificial intelligence'(AI), are being developed and taken up globally. Patient and public …

[HTML][HTML] Designing a serious game (above water) for stigma reduction surrounding mental health: Semistructured interview study with expert participants

RR Wehbe, C Whaley, Y Eskandari, A Suarez… - JMIR Serious …, 2022 - games.jmir.org
Background Although in many contexts unsuccessful games targeting learning, social
interaction, or behavioral change have few downsides, when covering a sensitive domain …

Methods in realist evaluation: A mapping review

D Renmans, VC Pleguezuelo - Evaluation and program planning, 2023 - Elsevier
Realist evaluation is becoming increasingly popular as an evaluation methodology. Its main
objective is to uncover the mechanisms that lead to observed outcomes following an …

Efficacy of serious games for chronic pain management in older adults: A systematic review and meta‐analysis

ID Saragih, I Suarilah, IS Saragih… - Journal of Clinical …, 2024 - Wiley Online Library
Abstract Aims and Objectives To synthesise and appraise the evidence of the efficacy of
serious games in reducing chronic pain among older adults. Background Chronic pain in …

Camera-Based monitoring of neck movements for cervical rehabilitation mobile applications

I Salinas-Bueno, MF Roig-Maimó, P Martínez-Bueso… - Sensors, 2021 - mdpi.com
Vision-based interfaces are used for monitoring human motion. In particular, camera-based
head-trackers interpret the movement of the user's head for interacting with devices. Neck …

[HTML][HTML] The role of demoralization and meaning in life (DEMIL) in influencing suicidal ideation among patients affected by chronic pain: protocol of a single-center …

A Costanza, V Chytas, V Mazzola… - JMIR research …, 2020 - researchprotocols.org
Background Chronic pain is a significant risk factor for suicidal ideation (SI) and suicidal
behavior (SB), including a 20%-40% prevalence rate of SI, a prevalence between 5% and …

[PDF][PDF] A Serious Game for Health Prevention Campaigns on Teenage Pregnancy-Experiences from Ghana.

S Ahiataku, J Schaedler - 2023 - easychair.org
As in many West African countries also in Ghana there is a high rate of teenage pregnancy,
which creates great political concern. This problem found major attention in the context of …