What is eSports and why do people watch it?

J Hamari, M Sjöblom - Internet research, 2017 - emerald.com
Purpose The purpose of this paper is to investigate why do people spectate eSports on the
internet. The authors define eSports (electronic sports) as “a form of sports where the …

Networks of desire: How technology increases our passion to consume

R Kozinets, A Patterson… - Journal of consumer …, 2017 - academic.oup.com
How is consumer desire transformed by contemporary technology? Most extant theory holds
that technology rationalizes and reduces passion. In our investigation of networks of desire …

World of streaming. Motivation and gratification on Twitch

D Gros, B Wanner, A Hackenholt, P Zawadzki… - Social Computing and …, 2017 - Springer
Within the gaming industry, live-streaming is becoming very popular as a form of online
entertainment. Especially the so called social live streaming services (SLSSs) as a new type …

More-than-human netnography

P Lugosi, S Quinton - Journal of Marketing Management, 2018 - Taylor & Francis
Drawing on actor-network theory (ANT), this paper develops a 'more-than-human'conception
of netnography to extend current thinking on the scope, focus and methods of netnographic …

Consumer brand engagement: Socio-cultural perspective and research avenues

MC Scarano, F Regany… - … et Applications En …, 2023 - journals.sagepub.com
This research highlights the contributions of the socio-cultural approach to the study of the
concept of consumer brand engagement (CBE). To this end, an integrative analysis first …

L'engagement du consommateur envers la marque: perspective socio-culturelle et voies de recherche

MC Scarano, F Regany… - … et Applications en …, 2023 - journals.sagepub.com
Résumé La présente recherche met en avant les contributions de l'approche socio-culturelle
à l'étude du concept de l'engagement du consommateur envers la marque (ECM). A cette …

E-sports

J Hindin, M Hawzen, H Xue, H Pu… - Routledge handbook of …, 2020 - taylorfrancis.com
In this chapter, we describe and provide an historical account of the emergence of 'e-
sports.'While not often acknowledged as a 'traditional sport,'e-sports have in recent years …

Viral sites: The oligoptical power of emergency operations centres (EOCs)

S Elbe - Security Dialogue, 2023 - journals.sagepub.com
Countries all around the world are increasingly coordinating their strategic responses to
global health emergencies inside specialized new command centres called emergency …

Esport spectator motivation

A Shaw, EB Drogin Rodgers… - … : an introduction to the …, 2019 - books.google.com
With both the ubiquity of the Internet and speedy access, esport [ie,“competitive video
gaming (broadcasted on the internet)”(Hamari & Sjöblom, 2017, 211)] continues to grow in …

How do prosumers collaborate in online communities? The four-level structure of collaborative prosumption practices

JH Bucher, J Gollnhofer… - Understanding …, 2024 - elgaronline.com
How are collaborative practices orchestrated in online communities? Prior studies on
collaboration in communities have demonstrated that collaboration among prosumers …