[图书][B] The aesthetics of virtual reality

G Tavinor - 2021 - taylorfrancis.com
This is the first book to present an aesthetics of virtual reality media. It situates virtual reality
media in terms of the philosophy of the arts, comparing them to more familiar media such as …

[图书][B] Videogames and agency

B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …

Metareferentiality through in-game images in immersive simulation game

HJ Backe - Proceedings of the 13th International Conference on …, 2018 - dl.acm.org
Digital games have a tenuous relationship to reality; in most cases, they are rather simulacra
than simulations, offering a simulation-like situation that does not relate to any preceding …

Studi Artikel Mengenai Efek Ui/Ux Terhadap Perkembangan Gaming

T Wibowo, D Tan - CoMBInES-Conference on Management …, 2021 - journal.uib.ac.id
UI (User Interface) adalah desain antarmuka untuk mesin dan software, sedangkan UX
(User Experience) adalah desain yang meningkatkan kepuasan pengguna dalam interaksi …

High Fantasy RPGs and the Materiality of the Medieval Book

B Swallow - Games and Culture, 2023 - journals.sagepub.com
This article describes the use of the materiality of the medieval book as a trope of
medievalism in neomedieval games. It argues that the materiality of the hybrid …

The Qualified Medium of Computer Games: Form and Matter, Technology, and Use

IKH Jørgensen - The Palgrave Handbook of Intermediality, 2023 - Springer
This chapter considers computer games as a qualified medium situated in an intermedial
network of other qualified, technical media and media cultures. The aim of this chapter is to …

[PDF][PDF] Malay Traditional Games Are Never A Loss: An Emotional Reflection Of Malaysians And Immigrants In Malaysia

N Yusoff, H San Kuay, RM Salleh, R Ismail… - Geo Journal of …, 2020 - researchgate.net
Introduction-Aims: In the modern days, traditional games have been perceived less
preferred than universal games. This study examines the emotional reflection of Malaysians …

Agency in and around videogames

B Bodi - 2021 - eprints.nottingham.ac.uk
This thesis conceptualises player agency in avatar-based videogames as an affordance of
game design (Gibson 1979). By examining how agency is discussed in different discourses …

[PDF][PDF] Self-reflexive Simulacra. Visuality as meta-commentary

HJ Backe - NOVOE LITERATURNOE OBOZRENIE, 2019 - academia.edu
This paper discusses how contemporary digital games engage critically with the difference
between implied and actual referentiality through their visuals. Digital games have a …

The missing memorial: the Division 2 and the politics of memory

J Meyer - gamevironments, 2020 - journals.suub.uni-bremen.de
The Division 2 (2019) presents players with a near one-to-one recreation of Washington, DC
with a glaring omission: The Vietnam Veterans Memorial. How does the erasure of the …