Disturbing the peace: Experiencing and mitigating emerging harassment in social virtual reality
Harassment has long been considered a severe social issue and a culturally contextualized
construct. More recently, understanding and mitigating emerging harassment in social …
construct. More recently, understanding and mitigating emerging harassment in social …
[HTML][HTML] Feelings of presence and perceived social support in social virtual reality platforms
V van Brakel, M Barreda-Ángeles… - Computers in Human …, 2023 - Elsevier
Social virtual reality (social VR) platforms are gaining popularity among users. Previous
qualitative research suggests that feelings of presence can make these platforms an …
qualitative research suggests that feelings of presence can make these platforms an …
Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
(re) discovering the physical body online: Strategies and challenges to approach non-cisgender identity in social virtual reality
The contemporary understanding of gender continues to highlight the complexity and variety
of gender identities beyond a binary dichotomy regarding one's biological sex assigned at …
of gender identities beyond a binary dichotomy regarding one's biological sex assigned at …
Use of virtual reality in bipolar disorder: a systematic review
GS de Pablo, OR Hernandez, SG Vallejo… - Psychological …, 2024 - cambridge.org
Virtual reality (VR) is a technology that allows to interact with recreated digital environments
and situations with enhanced realism. VR has shown good acceptability and promise in …
and situations with enhanced realism. VR has shown good acceptability and promise in …
Bridging the generational gap: exploring how virtual reality supports remote communication between grandparents and grandchildren
When living apart, grandparents and grandchildren often use audio-visual communication
approaches to stay connected. However, these approaches seldom provide sufficient …
approaches to stay connected. However, these approaches seldom provide sufficient …
An investigation of teenager experiences in social virtual reality from teenagers', parents', and bystanders' perspectives
The recent rise of social virtual reality (VR) platforms has introduced new technology
characteristics and user experiences, which may lead to new forms of online harassment …
characteristics and user experiences, which may lead to new forms of online harassment …
Working together apart through embodiment: Engaging in everyday collaborative activities in social Virtual Reality
G Freeman, D Acena, NJ McNeese… - Proceedings of the ACM …, 2022 - dl.acm.org
Computer-mediated collaboration has long been a core research interest in CSCW and HCI.
As online social spaces continue to evolve towards more immersive and higher fidelity …
As online social spaces continue to evolve towards more immersive and higher fidelity …
[HTML][HTML] Distinguishing social virtual reality: Comparing communication channels across perceived social affordances, privacy, and trust
JJ Cummings, AS Ingber - Computers in Human Behavior, 2024 - Elsevier
Social virtual reality (SVR) attempts to allow for connections akin to face-to-face
communication (Ftf). Yet, it is unclear whether the technology successfully mimics Ftf or more …
communication (Ftf). Yet, it is unclear whether the technology successfully mimics Ftf or more …
Being Social in VR Meetings: A Landscape Analysis of Current Tools
A Osborne, S Fielder, J Mcveigh-Schultz… - Proceedings of the …, 2023 - dl.acm.org
In the 21st century workplace (especially in COVID times), much human social interaction
occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR …
occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR …