Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses

JC Hong, KH Tai, TY Tai - Journal of Computer Assisted Learning - Wiley Online Library
Background This study was motivated by the need to enhance Mandarin learning through
embodied interactions and physical engagement methods. While most studies confirm the …

[HTML][HTML] Использование приемов геймификации при подготовке школьников к олимпиаде по журналистике

ЕВ Логунова, АА Савельева - Коммуникология, 2024 - cyberleninka.ru
В данной статье обосновывается эффективность применения элементов
геймификации при подготовке учащихся к олимпиадам по журналистике. На основе …

FROM RATIONALISM TO EMPIRICISM IN EDUCATION OF SOFTWARE TESTING USING GAMIFICATION

N Doorn, TEJ Vos, B Marín - INTED2024 Proceedings, 2024 - library.iated.org
In the industry, software testing is considered a de-facto technique for assessing the quality
of software. However, lecturers of Computer Science programs struggle to include software …

A BLUEPRINT FOR A NOVEL INTERDISCIPLINARY AND INTERNATIONAL GAME-DEVELOPMENT BASED LEARNING APPROACH IN STEM EDUCATION …

C Sperrfechter, N Ondrusch - INTED2024 Proceedings, 2024 - library.iated.org
Rapid advances in digital technology and artificial intelligence have created a paradigm shift
that requires innovative teaching methods in STEM education. Along with technical …

[引用][C] Unlocking Educational Potential: Addressing Challenges of Generative AI Adoption

H Sign, G Hinton