[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

[HTML][HTML] A systematic review of gamification in e-Health

L Sardi, A Idri, JL Fernández-Alemán - Journal of biomedical informatics, 2017 - Elsevier
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …

[HTML][HTML] Gamification for health and wellbeing: A systematic review of the literature

D Johnson, S Deterding, KA Kuhn, A Staneva… - Internet …, 2016 - Elsevier
Background Compared to traditional persuasive technology and health games, gamification
is posited to offer several advantages for motivating behaviour change for health and well …

[HTML][HTML] Internet-delivered health interventions that work: systematic review of meta-analyses and evaluation of website availability

MAM Rogers, K Lemmen, R Kramer, J Mann… - Journal of medical …, 2017 - jmir.org
Background Due to easy access and low cost, Internet-delivered therapies offer an attractive
alternative to improving health. Although numerous websites contain health-related …

Sex education in the spotlight: what is working? Systematic review

M Lameiras-Fernández, R Martínez-Román… - International journal of …, 2021 - mdpi.com
Adolescence, a period of physical, social, cognitive and emotional development, represents
a target population for sexual health promotion and education when it comes to achieving …

Improving sexual health education programs for adolescent students through game-based learning and gamification

H Haruna, X Hu, SKW Chu, RR Mellecker… - International journal of …, 2018 - mdpi.com
An effective innovative pedagogy for sexual health education is required to meet the
demands of technology savvy digital natives. This study investigates the extent to which …

Games for health for children—Current status and needed research

Institute of Digital Media and Child … - Games for health …, 2016 - liebertpub.com
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods
for increasing knowledge, delivering persuasive messages, changing behaviors, and …

[HTML][HTML] Health education serious games targeting health care providers, patients, and public health users: scoping review

N Sharifzadeh, H Kharrazi, E Nazari, H Tabesh… - JMIR serious …, 2020 - games.jmir.org
Background Serious educational games have shown effectiveness in improving various
health outcomes. Previous reviews of health education games have focused on specific …

What's the point?: a review of reward systems implemented in gamification interventions

ZH Lewis, MC Swartz, EJ Lyons - Games for health journal, 2016 - liebertpub.com
Rewards are commonly used in interventions to change behavior, but they can inhibit
development of intrinsic motivation, which is associated with long-term behavior …

Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: a systematic review and meta-analysis

N Suleiman-Martos, RA García-Lara… - Nutrients, 2021 - mdpi.com
Currently, one of the main public health problems among children and adolescents is poor
adherence to healthy habits, leading to increasingly high rates of obesity and the …