What is a visual novel?

J Camingue, E Carstensdottir, EF Melcer - Proceedings of the ACM on …, 2021 - dl.acm.org
Visual Novel (VN) is a widely recognizable genre of narrative-focused games that has grown
in popularity over the past decade. Surprisingly, despite being so widely recognizable, there …

A (visual) novel route to learning: a taxonomy of teaching strategies in visual novels

J Camingue, EF Melcer, E Carstensdottir - Proceedings of the 15th …, 2020 - dl.acm.org
Interactive narratives are widely used to frame and contextualize education in games.
However, the specifics of how their designs aid the learning process and outcomes remains …

Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical

KM Grasse, M Kreminski, N Wardrip-Fruin… - Frontiers in Virtual …, 2022 - frontiersin.org
Choice-based interactive storytelling games such as Academical, our responsible conduct of
research training game, show great promise as a novel way of providing efficacious ethics …

Getting academical: a choice-based interactive storytelling game for teaching responsible conduct of research

EF Melcer, KM Grasse, J Ryan, N Junius… - Proceedings of the 15th …, 2020 - dl.acm.org
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …

Learning by doing: Intrinsic Integration directs attention to increase learning in games

J Cutting, I Iacovides - Proceedings of the ACM on Human-Computer …, 2022 - dl.acm.org
Educational games have long been seen as having great potential, but evidence for their
effectiveness is mixed, suggesting deficiencies in our theoretical understanding of learning …

Improving undergraduate attitudes towards responsible conduct of research through an interactive storytelling game

KM Grasse, EF Melcer, M Kreminski, N Junius… - Extended abstracts of …, 2021 - dl.acm.org
Responsible conduct of research (RCR) is an essential skill for all researchers to develop,
but training scientists to behave ethically is complex because it requires addressing both …

Cookie mania: a serious game for teaching internet cookies to high school and college students

JDS Diez, EF Melcer - … Games: Joint International Conference, JCSG 2020 …, 2020 - Springer
Internet cookies are data storage tools that collect information from a platform's users to
inform various aspects of the platform such as marketing and recommendations systems …

Pengenalan Teknologi Multimedia Melalui Pelatihan Pembuatan Gim Edukasi Storytelling

GP Mahardhika, SN Huda, S Rani - Rahmatan Lil'Alamin Journal of …, 2022 - journal.uii.ac.id
Teknologi multimedia merupakan teknologi yang telah digunakan pada hampir seluruh
sektor di era digital. Untuk menghasilkan artefak-artefak multimedia yang berkualitas, salah …

Leveraging digital interactive didactic games to enhance cognitive development in preschool education

A Baikulova, S Akimbekova… - E-Learning and …, 2024 - journals.sagepub.com
The objective of this study is to evaluate the capacity of interactive didactic games to
augment cognitive development in preschool-aged children and to establish a methodical …

Academical: a choice-based interactive storytelling game for enhancing moral reasoning, knowledge, and attitudes in responsible conduct of research

KM Grasse, EF Melcer, M Kreminski, N Junius… - Games and Narrative …, 2021 - Springer
Responsible conduct of research (RCR) is an essential skill for all researchers to develop,
but training scientists to behave ethically is complex because it requires addressing both …