Gamification in physical education: A systematic review

V Arufe-Giráldez, A Sanmiguel-Rodríguez… - Education …, 2022 - mdpi.com
Background: In the last 10 years, gamification has entered the educational field
incrementally. The subject of Physical Education has been one of the scenarios where …

Game-based learning and gamification in physical education: a systematic review

R Camacho-Sánchez, A Manzano-León… - Education …, 2023 - mdpi.com
The use of educational games or some aspects of games in the educational context is
known as game-based learning (GBL) or educational gamification. The objectives of this …

La gamificación en el aprendizaje de la matemática en la Educación Básica Regular

RNG Espinoza, LIL Cucho - 2022 - repositorio.cidecuador.org
La educación, frente a los contextos actuales, busca que el docente cumpla un rol de artífice
y motivador de aprendizajes de una forma dinámica y lúdica, asimismo, es urgente que esté …

Gamified digital game-based learning as a pedagogical strategy: Student academic performance and motivation

R Camacho-Sánchez, A Rillo-Albert… - Applied Sciences, 2022 - mdpi.com
Digital game-based learning (DGBL) and Gamification are emerging methodological
strategies in education. This research aims to analyze the effects on academic performance …

Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis

M Zhao, X Lu, Q Zhang, R Zhao, B Wu, S Huang… - Scientific Reports, 2024 - nature.com
Whether the application of exergames in physical education (PE) courses can significantly
improve student performance in PE learning is still controversial. This review explores the …

The effectiveness of gamification in physical education: A systematic review

N El-Tanahi, M Soliman, HA Hady, R Alfrehat… - International Journal of …, 2024 - ijemst.org
The development of digital technology in leaps and bounds has resulted in offering different
learning options and alternatives in physical education. In this regard, technology …

Knowledge of low back pain among primary school teachers

J Vidal-Conti, G Carbonell, J Cantallops… - International Journal of …, 2021 - mdpi.com
Low back pain (LBP) is a prevalent musculoskeletal disease that affects a large percentage
of the working population, including teachers. The World Health Organization has identified …

Benefits of gamified learning in physical education students: A systematic review

A Ferriz Valero, G Agulló-Pomares, J Tortosa-Martínez - 2023 - rua.ua.es
The application of gamification in Education is becoming increasingly popular. However,
empirical studies on gamification and physical education are very heterogeneous. What do …

La Gamificación en la Educación Física: Revisión Sistemática

DAA Flores - MENTOR revista de investigación educativa y …, 2024 - revistamentor.ec
La incorporación de la gamificación en el ámbito educativo implica la aplicabilidad de los
fundamentos y rasgos presentes en los juegos y videojuegos al entorno de la enseñanza …

[HTML][HTML] The effect of a home-based, gamified stability skills intervention on 4-5-year-old children's physical and cognitive outcomes: A pilot study

KF Davies, S Clarke, R Martins, JR Rudd… - Psychology of Sport and …, 2024 - Elsevier
Background Stability skills (eg, static/dynamic balance) are a precursor for other movement
skill development (eg, jumping, catching). However, young children consistently …