Statistical significance testing at chi play: Challenges and opportunities for more transparency
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
Exploring emotional attachment to game characters
Engaging game characters are often key to a positive and emotionally rich player
experience. However, current research treats character attachment in a rather generic …
experience. However, current research treats character attachment in a rather generic …
Materializing digital collecting: An extended view of digital materiality
If digital objects are abundant and ubiquitous, why should consumers pay for, much less
collect them? The qualities of digital code present numerous challenges for collecting, yet …
collect them? The qualities of digital code present numerous challenges for collecting, yet …
Playing to wait: A taxonomy of idle games
Idle games are a recent minimalist gaming phenomenon in which the game is left running
with little player interaction. We deepen understanding of idle games and their …
with little player interaction. We deepen understanding of idle games and their …
Real-time dashboards to support esports spectating
eSports matches offer fast-paced entertainment for millions of viewers worldwide, but little is
known about how to support a positive viewer experience. One of the key challenges related …
known about how to support a positive viewer experience. One of the key challenges related …
A framework and taxonomy of videogame playing preferences
Player preferences for different gaming styles or game elements has been a topic of interest
in human-computer interaction for over a decade. However, current models suggested by …
in human-computer interaction for over a decade. However, current models suggested by …
Towards a trait model of video game preferences
G Fortes Tondello, D Valtchanov, A Reetz… - … Journal of Human …, 2018 - Taylor & Francis
Typologies for understanding players' preferences toward different gameplay styles have
gained popularity in research. However, attempts to model players' preferences are based …
gained popularity in research. However, attempts to model players' preferences are based …
The pandemic as a catalyst for reimagining the foundations of location-based games
A Bhattacharya, TW Windleharth, C Lee… - Proceedings of the …, 2021 - dl.acm.org
Mainstream location-based games (LBGs) highlight three foundations-exercise, exploration,
and social interaction-which were hugely disrupted by the COVID-19 pandemic. This genre …
and social interaction-which were hugely disrupted by the COVID-19 pandemic. This genre …
Gamification for self-tracking: From world of warcraft to the design of personal informatics systems
A Rapp - Proceedings of the 2018 CHI conference on human …, 2018 - dl.acm.org
World of Warcraft (WoW) may be a source of inspiration to enrich the Personal Informatics
systems user's experience and, at the same time, improve gamification design. Through the …
systems user's experience and, at the same time, improve gamification design. Through the …
Busy doing nothing? What do players do in idle games?
Idle games–games where waiting for extended periods is an important dynamic–are
increasing in popularity. The game Neko Atsume, a mobile game about collecting cats, is an …
increasing in popularity. The game Neko Atsume, a mobile game about collecting cats, is an …