Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Exploring emotional attachment to game characters

JA Bopp, LJ Müller, LF Aeschbach, K Opwis… - Proceedings of the …, 2019 - dl.acm.org
Engaging game characters are often key to a positive and emotionally rich player
experience. However, current research treats character attachment in a rather generic …

Materializing digital collecting: An extended view of digital materiality

R Mardon, R Belk - Marketing Theory, 2018 - journals.sagepub.com
If digital objects are abundant and ubiquitous, why should consumers pay for, much less
collect them? The qualities of digital code present numerous challenges for collecting, yet …

Playing to wait: A taxonomy of idle games

SA Alharthi, O Alsaedi, PO Toups Dugas… - Proceedings of the …, 2018 - dl.acm.org
Idle games are a recent minimalist gaming phenomenon in which the game is left running
with little player interaction. We deepen understanding of idle games and their …

Real-time dashboards to support esports spectating

S Charleer, K Gerling, F Gutiérrez… - Proceedings of the …, 2018 - dl.acm.org
eSports matches offer fast-paced entertainment for millions of viewers worldwide, but little is
known about how to support a positive viewer experience. One of the key challenges related …

A framework and taxonomy of videogame playing preferences

GF Tondello, RR Wehbe, R Orji, G Ribeiro… - Proceedings of the …, 2017 - dl.acm.org
Player preferences for different gaming styles or game elements has been a topic of interest
in human-computer interaction for over a decade. However, current models suggested by …

Towards a trait model of video game preferences

G Fortes Tondello, D Valtchanov, A Reetz… - … Journal of Human …, 2018 - Taylor & Francis
Typologies for understanding players' preferences toward different gameplay styles have
gained popularity in research. However, attempts to model players' preferences are based …

The pandemic as a catalyst for reimagining the foundations of location-based games

A Bhattacharya, TW Windleharth, C Lee… - Proceedings of the …, 2021 - dl.acm.org
Mainstream location-based games (LBGs) highlight three foundations-exercise, exploration,
and social interaction-which were hugely disrupted by the COVID-19 pandemic. This genre …

Gamification for self-tracking: From world of warcraft to the design of personal informatics systems

A Rapp - Proceedings of the 2018 CHI conference on human …, 2018 - dl.acm.org
World of Warcraft (WoW) may be a source of inspiration to enrich the Personal Informatics
systems user's experience and, at the same time, improve gamification design. Through the …

Busy doing nothing? What do players do in idle games?

J Cutting, D Gundry, P Cairns - International journal of human-computer …, 2019 - Elsevier
Idle games–games where waiting for extended periods is an important dynamic–are
increasing in popularity. The game Neko Atsume, a mobile game about collecting cats, is an …