[PDF][PDF] The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics-literature review
Abstract Information technologies are an integral part of a contemporary society which bases
its progress on knowledge being one goal of education. Beside acquiring knowledge, skills …
its progress on knowledge being one goal of education. Beside acquiring knowledge, skills …
Effects of a social regulation-based online learning framework on students' learning achievements and behaviors in mathematics
Most university degrees often require students to demonstrate proficiency in mathematics,
which is the basic requirement in many fields, such as science, engineering, or technology …
which is the basic requirement in many fields, such as science, engineering, or technology …
[HTML][HTML] Effectiveness of digital-based interventions for children with mathematical learning difficulties: A meta-analysis
S Benavides-Varela, CZ Callegher, B Fagiolini… - Computers & …, 2020 - Elsevier
The purpose of this work was to meta-analyze empirical evidence about the effectiveness of
digital-based interventions for students with mathematical learning difficulties. Furthermore …
digital-based interventions for students with mathematical learning difficulties. Furthermore …
The effects of modern mathematics computer games on mathematics achievement and class motivation
M Kebritchi, A Hirumi, H Bai - Computers & education, 2010 - Elsevier
This study examined the effects of a computer game on students' mathematics achievement
and motivation, and the role of prior mathematics knowledge, computer skill, and English …
and motivation, and the role of prior mathematics knowledge, computer skill, and English …
Effects of constructing versus playing an educational game on student motivation and deep learning strategy use
N Vos, H Van Der Meijden, E Denessen - Computers & education, 2011 - Elsevier
In this study the effects of two different interactive learning tasks, in which simple games
were included were described with respect to student motivation and deep strategy use. The …
were included were described with respect to student motivation and deep strategy use. The …
A multi-component model for assessing learning objects: The learning object evaluation metric (LOEM)
RH Kay, L Knaack - Australasian Journal of Educational Technology, 2008 - ajet.org.au
While discussion of the criteria needed to assess learning objects has been extensive, a
formal, systematic model for evaluation has yet to be thoroughly tested. The purpose of the …
formal, systematic model for evaluation has yet to be thoroughly tested. The purpose of the …
Assessing the effectiveness of a 3‐D instructional game on improving mathematics achievement and motivation of middle school students
H Bai, W Pan, A Hirumi… - British Journal of …, 2012 - Wiley Online Library
This research study assessed the effectiveness of a three‐dimensional mathematics game,
DimensionM, through a pretest–posttest control group quasi‐experimental design …
DimensionM, through a pretest–posttest control group quasi‐experimental design …
The effectiveness of a computer‐assisted math learning program
K De Witte, C Haelermans… - Journal of Computer …, 2015 - Wiley Online Library
Computer‐assisted instruction (CAI) programs are considered as a way to improve learning
outcomes of students. However, little is known on the schools who implement such …
outcomes of students. However, little is known on the schools who implement such …
Factors affecting teachers' adoption of educational computer games: A case study
M Kebritchi - British Journal of Educational Technology, 2010 - Wiley Online Library
Even though computer games hold considerable potential for engaging and facilitating
learning among today's children, the adoption of modern educational computer games is still …
learning among today's children, the adoption of modern educational computer games is still …
Assessing learning, quality and engagement in learning objects: the Learning Object Evaluation Scale for Students (LOES-S)
RH Kay, L Knaack - Educational Technology Research and Development, 2009 - Springer
Learning objects are interactive web-based tools that support the learning of specific
concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners …
concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners …