[PDF][PDF] The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics-literature review

B Divjak, D Tomić - Journal of information and organizational sciences, 2011 - hrcak.srce.hr
Abstract Information technologies are an integral part of a contemporary society which bases
its progress on knowledge being one goal of education. Beside acquiring knowledge, skills …

Effects of a social regulation-based online learning framework on students' learning achievements and behaviors in mathematics

GJ Hwang, SY Wang, CL Lai - Computers & Education, 2021 - Elsevier
Most university degrees often require students to demonstrate proficiency in mathematics,
which is the basic requirement in many fields, such as science, engineering, or technology …

[HTML][HTML] Effectiveness of digital-based interventions for children with mathematical learning difficulties: A meta-analysis

S Benavides-Varela, CZ Callegher, B Fagiolini… - Computers & …, 2020 - Elsevier
The purpose of this work was to meta-analyze empirical evidence about the effectiveness of
digital-based interventions for students with mathematical learning difficulties. Furthermore …

The effects of modern mathematics computer games on mathematics achievement and class motivation

M Kebritchi, A Hirumi, H Bai - Computers & education, 2010 - Elsevier
This study examined the effects of a computer game on students' mathematics achievement
and motivation, and the role of prior mathematics knowledge, computer skill, and English …

Effects of constructing versus playing an educational game on student motivation and deep learning strategy use

N Vos, H Van Der Meijden, E Denessen - Computers & education, 2011 - Elsevier
In this study the effects of two different interactive learning tasks, in which simple games
were included were described with respect to student motivation and deep strategy use. The …

A multi-component model for assessing learning objects: The learning object evaluation metric (LOEM)

RH Kay, L Knaack - Australasian Journal of Educational Technology, 2008 - ajet.org.au
While discussion of the criteria needed to assess learning objects has been extensive, a
formal, systematic model for evaluation has yet to be thoroughly tested. The purpose of the …

Assessing the effectiveness of a 3‐D instructional game on improving mathematics achievement and motivation of middle school students

H Bai, W Pan, A Hirumi… - British Journal of …, 2012 - Wiley Online Library
This research study assessed the effectiveness of a three‐dimensional mathematics game,
DimensionM, through a pretest–posttest control group quasi‐experimental design …

The effectiveness of a computer‐assisted math learning program

K De Witte, C Haelermans… - Journal of Computer …, 2015 - Wiley Online Library
Computer‐assisted instruction (CAI) programs are considered as a way to improve learning
outcomes of students. However, little is known on the schools who implement such …

Factors affecting teachers' adoption of educational computer games: A case study

M Kebritchi - British Journal of Educational Technology, 2010 - Wiley Online Library
Even though computer games hold considerable potential for engaging and facilitating
learning among today's children, the adoption of modern educational computer games is still …

Assessing learning, quality and engagement in learning objects: the Learning Object Evaluation Scale for Students (LOES-S)

RH Kay, L Knaack - Educational Technology Research and Development, 2009 - Springer
Learning objects are interactive web-based tools that support the learning of specific
concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners …