Foundation for problem‐based gaming

K Kiili - British journal of educational technology, 2007 - Wiley Online Library
Educational games may offer a viable strategy for developing students' problem‐solving
skills. However, the state of art of educational game research does not provide an account …

Foundation for measuring engagement in educational games

K Kiili, T Lainema - Journal of interactive learning research, 2008 - learntechlib.org
This study is part of an ongoing attempt to develop a usable and valid scale for assessing
the flow experience in educational games. The purpose of the paper is to operationalize the …

[图书][B] On educational game design: Building blocks of flow experience

K Kiili - 2005 - trepo.tuni.fi
The main objective of this research is to study how game design aspects can be integrated
with relevant learning theories in educational games in order to develop games that are both …

The effects of computer‐simulation game training on participants' opinions on leadership styles

A Siewiorek, A Gegenfurtner, T Lainema… - British Journal of …, 2013 - Wiley Online Library
The objective of this study is to elucidate new information on the possibility of leadership
training through business computer‐simulation gaming in a virtual working context. In the …

[HTML][HTML] Understanding intention to use multimedia information systems for learning

RG Saadé, I Galloway - Informing Science: International Journal …, 2005 - books.google.com
The challenge today for educators interested in online teaching and learning is how to
create, use and assess multimedia technologies for enhanced learning. Unlike hypertext …

Requirements game: teaching software project management

G Awad-Aubad - CLEI Electronic Journal, 2007 - clei.org
Several business areas, like Management and Negotiation, have used games like a didactic
way to simulate world reality, to introduce students to the day-to-day generated problems …

Organizing for collaboration in simulation-based environments: An affordance perspective

K Lainema, K Syynimaa, T Lainema… - Journal of Research …, 2023 - Taylor & Francis
Extant research has identified the significance of technological affordances in computer-
supported learning environments. However, until recently, there is scarcely empirical …

A borrowed approach for a more effective business education

BK Blaylock, JL McDaniel, CF Falk… - Journal of …, 2009 - journals.sagepub.com
Have business programs become “too focused on scientific research?” and “graduating
students who are ill-equipped to wrangle with complex, unquantifiable issue?” In the April …

Bringing the world into our classrooms: The benefits of engaging students in an international business simulation

T Köhler, I Fischlmayr, T Lainema… - … student engagement and …, 2013 - emerald.com
Abstract VIBu–Virtual Teams in International Business–is the name of a training concept,
which is aimed at familiarizing participants with collaborating in a virtual environment. Based …

Reflective thinking in games: triggers and constraints

K Kiili, H Ketamo, T Lainema - Leading Issues in Games-Based …, 2011 - books.google.com
State of art of educational game research has not managed to provide a theoretical
framework that can be applied directly to educational game design. For that reason this …