Checkers is solved

J Schaeffer, N Burch, Y Bjornsson, A Kishimoto… - science, 2007 - science.org
The game of checkers has roughly 500 billion billion possible positions (5× 1020). The task
of solving the game, determining the final result in a game with no mistakes made by either …

[PDF][PDF] Efficient triangulation-based pathfinding

D Demyen, M Buro - Aaai, 2006 - cdn.aaai.org
In this paper we present a method for abstracting an environment represented using
constrained Delaunay triangulations in a way that significantly reduces pathfinding search …

[PDF][PDF] Fluxplayer: A successful general game player

S Schiffel, M Thielscher - Aaai, 2007 - cdn.aaai.org
Abstract General Game Playing (GGP) is the art of designing programs that are capable of
playing previously unknown games of a wide variety by being told nothing but the rules of …

[PDF][PDF] Algorithms and assessment in computer poker

D Billings - 2006 - era.library.ualberta.ca
The game of poker offers a clean well-defined domain in which to investigate some truly
fundamental issues in computing science, such as how to handle deliberate misinformation …

Monte-Carlo Go reinforcement learning experiments

B Bouzy, G Chaslot - 2006 IEEE symposium on computational …, 2006 - ieeexplore.ieee.org
This paper describes experiments using reinforcement learning techniques to compute
pattern urgencies used during simulations performed in a Monte-Carlo Go architecture …

On the number of positions in chess without promotion

S Steinerberger - International Journal of Game Theory, 2015 - Springer
The number of different legal positions in chess is usually estimated to be between 10^ 40
10 40 and 10^ 50 10 50. Within this range, the best upper bound 10^ 46 10 46 is some …

Perspectives on multiagent learning

T Sandholm - Artificial Intelligence, 2007 - Elsevier
I lay out a slight refinement of Shoham et al.'s taxonomy of agendas that I consider sensible
for multiagent learning (MAL) research. It is not intended to be rigid: senseless work can be …

Game-independent ai agents for playing atari 2600 console games

Y Naddaf - 2010 - era.library.ualberta.ca
This research focuses on developing AI agents that play arbitrary Atari 2600 console games
without having any game-specific assumptions or prior knowledge. Two main approaches …

[PDF][PDF] Lambda Depth-First Proof Number Search and Its Application to Go.

K Yoshizoe, A Kishimoto, M Müller - IJCAI, 2007 - webdocs.cs.ualberta.ca
Thomsen's λ search and Nagai's depth-first proofnumber (DFPN) search are two powerful
but very different AND/OR tree search algorithms. Lambda Depth-First Proof Number search …

[PDF][PDF] Completeness and Diversity in Depth-First Proof-Number Search with Applications to Retrosynthesis.

C Franz, G Mogk, T Mrziglod, K Schewior - IJCAI, 2022 - ijcai.org
Abstract We revisit Depth-First Proof-Number Search (DFPN), a well-known algorithm for
solving twoplayer games. First, we consider the completeness property of the algorithm and …