Checkers is solved
The game of checkers has roughly 500 billion billion possible positions (5× 1020). The task
of solving the game, determining the final result in a game with no mistakes made by either …
of solving the game, determining the final result in a game with no mistakes made by either …
[PDF][PDF] Efficient triangulation-based pathfinding
D Demyen, M Buro - Aaai, 2006 - cdn.aaai.org
In this paper we present a method for abstracting an environment represented using
constrained Delaunay triangulations in a way that significantly reduces pathfinding search …
constrained Delaunay triangulations in a way that significantly reduces pathfinding search …
[PDF][PDF] Fluxplayer: A successful general game player
S Schiffel, M Thielscher - Aaai, 2007 - cdn.aaai.org
Abstract General Game Playing (GGP) is the art of designing programs that are capable of
playing previously unknown games of a wide variety by being told nothing but the rules of …
playing previously unknown games of a wide variety by being told nothing but the rules of …
[PDF][PDF] Algorithms and assessment in computer poker
D Billings - 2006 - era.library.ualberta.ca
The game of poker offers a clean well-defined domain in which to investigate some truly
fundamental issues in computing science, such as how to handle deliberate misinformation …
fundamental issues in computing science, such as how to handle deliberate misinformation …
Monte-Carlo Go reinforcement learning experiments
This paper describes experiments using reinforcement learning techniques to compute
pattern urgencies used during simulations performed in a Monte-Carlo Go architecture …
pattern urgencies used during simulations performed in a Monte-Carlo Go architecture …
On the number of positions in chess without promotion
S Steinerberger - International Journal of Game Theory, 2015 - Springer
The number of different legal positions in chess is usually estimated to be between 10^ 40
10 40 and 10^ 50 10 50. Within this range, the best upper bound 10^ 46 10 46 is some …
10 40 and 10^ 50 10 50. Within this range, the best upper bound 10^ 46 10 46 is some …
Perspectives on multiagent learning
T Sandholm - Artificial Intelligence, 2007 - Elsevier
I lay out a slight refinement of Shoham et al.'s taxonomy of agendas that I consider sensible
for multiagent learning (MAL) research. It is not intended to be rigid: senseless work can be …
for multiagent learning (MAL) research. It is not intended to be rigid: senseless work can be …
Game-independent ai agents for playing atari 2600 console games
Y Naddaf - 2010 - era.library.ualberta.ca
This research focuses on developing AI agents that play arbitrary Atari 2600 console games
without having any game-specific assumptions or prior knowledge. Two main approaches …
without having any game-specific assumptions or prior knowledge. Two main approaches …
[PDF][PDF] Lambda Depth-First Proof Number Search and Its Application to Go.
Thomsen's λ search and Nagai's depth-first proofnumber (DFPN) search are two powerful
but very different AND/OR tree search algorithms. Lambda Depth-First Proof Number search …
but very different AND/OR tree search algorithms. Lambda Depth-First Proof Number search …
[PDF][PDF] Completeness and Diversity in Depth-First Proof-Number Search with Applications to Retrosynthesis.
Abstract We revisit Depth-First Proof-Number Search (DFPN), a well-known algorithm for
solving twoplayer games. First, we consider the completeness property of the algorithm and …
solving twoplayer games. First, we consider the completeness property of the algorithm and …