External memory algorithms and data structures: Dealing with massive data

JS Vitter - ACM Computing surveys (CsUR), 2001 - dl.acm.org
Data sets in large applications are often too massive to fit completely inside the computers
internal memory. The resulting input/output communication (or I/O) between fast internal …

Suds: Scalable urban dynamic scenes

H Turki, JY Zhang, F Ferroni… - Proceedings of the …, 2023 - openaccess.thecvf.com
We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work
tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons …

Google scanned objects: A high-quality dataset of 3d scanned household items

L Downs, A Francis, N Koenig, B Kinman… - … on Robotics and …, 2022 - ieeexplore.ieee.org
Interactive 3D simulations have enabled break-throughs in robotics and computer vision, but
simulating the broad diversity of environments needed for deep learning requires large …

[PDF][PDF] Multiresolution modeling for fast rendering

P Heckbert, M Garland - Graphics Interface, 1994 - cs.cmu.edu
Three dimensional scenes are typically modeled using a single, fixed resolution model of
each geometric object. Renderings of such a model are often either slow or crude, however …

QSplat: A multiresolution point rendering system for large meshes

S Rusinkiewicz, M Levoy - Proceedings of the 27th annual conference …, 2000 - dl.acm.org
Advances in 3D scanning technologies have enabled the practical creation of meshes with
hundreds of millions of polygons. Traditional algorithms for display, simplification, and …

[图书][B] Radiosity and realistic image synthesis

MF Cohen, JR Wallace - 1993 - books.google.com
The goal of image synthesis is to create, using the computer, a visual experience that is
identical to what a viewer would experience when viewing a real environment. Radiosity …

[图书][B] Virtual reality: scientific and technological challenges

National Research Council - 1994 - books.google.com
Despite widespread interest in virtual reality, research and development efforts in synthetic
environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids …

Direct visibility of point sets

S Katz, A Tal, R Basri - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
This paper proposes a simple and fast operator, the" Hidden" Point Removal operator, which
determines the visible points in a point cloud, as viewed from a given viewpoint. Visibility is …

Wayfinding strategies and behaviors in large virtual worlds

RP Darken, JL Sibert - Proceedings of the SIGCHI conference on Human …, 1996 - dl.acm.org
People have severe problems wayfinding in large virtual worlds. However, current
implementations of virtual worlds provide little support for effective wayfinding. We assert …

[PDF][PDF] Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments

TA Funkhouser, CH Séquin - Proceedings of the 20th annual conference …, 1993 - dl.acm.org
We describe an adaptive display algorithm for interactive frame rates during visualization of
very complex virtual environments. The algorithm relies upon a hierarchical model …