External memory algorithms and data structures: Dealing with massive data
JS Vitter - ACM Computing surveys (CsUR), 2001 - dl.acm.org
Data sets in large applications are often too massive to fit completely inside the computers
internal memory. The resulting input/output communication (or I/O) between fast internal …
internal memory. The resulting input/output communication (or I/O) between fast internal …
Suds: Scalable urban dynamic scenes
We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work
tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons …
tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons …
Google scanned objects: A high-quality dataset of 3d scanned household items
L Downs, A Francis, N Koenig, B Kinman… - … on Robotics and …, 2022 - ieeexplore.ieee.org
Interactive 3D simulations have enabled break-throughs in robotics and computer vision, but
simulating the broad diversity of environments needed for deep learning requires large …
simulating the broad diversity of environments needed for deep learning requires large …
[PDF][PDF] Multiresolution modeling for fast rendering
P Heckbert, M Garland - Graphics Interface, 1994 - cs.cmu.edu
Three dimensional scenes are typically modeled using a single, fixed resolution model of
each geometric object. Renderings of such a model are often either slow or crude, however …
each geometric object. Renderings of such a model are often either slow or crude, however …
QSplat: A multiresolution point rendering system for large meshes
S Rusinkiewicz, M Levoy - Proceedings of the 27th annual conference …, 2000 - dl.acm.org
Advances in 3D scanning technologies have enabled the practical creation of meshes with
hundreds of millions of polygons. Traditional algorithms for display, simplification, and …
hundreds of millions of polygons. Traditional algorithms for display, simplification, and …
[图书][B] Radiosity and realistic image synthesis
MF Cohen, JR Wallace - 1993 - books.google.com
The goal of image synthesis is to create, using the computer, a visual experience that is
identical to what a viewer would experience when viewing a real environment. Radiosity …
identical to what a viewer would experience when viewing a real environment. Radiosity …
[图书][B] Virtual reality: scientific and technological challenges
National Research Council - 1994 - books.google.com
Despite widespread interest in virtual reality, research and development efforts in synthetic
environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids …
environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids …
Direct visibility of point sets
This paper proposes a simple and fast operator, the" Hidden" Point Removal operator, which
determines the visible points in a point cloud, as viewed from a given viewpoint. Visibility is …
determines the visible points in a point cloud, as viewed from a given viewpoint. Visibility is …
Wayfinding strategies and behaviors in large virtual worlds
People have severe problems wayfinding in large virtual worlds. However, current
implementations of virtual worlds provide little support for effective wayfinding. We assert …
implementations of virtual worlds provide little support for effective wayfinding. We assert …
[PDF][PDF] Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
TA Funkhouser, CH Séquin - Proceedings of the 20th annual conference …, 1993 - dl.acm.org
We describe an adaptive display algorithm for interactive frame rates during visualization of
very complex virtual environments. The algorithm relies upon a hierarchical model …
very complex virtual environments. The algorithm relies upon a hierarchical model …