Player-driven game analytics: The case of guild wars 2

J Pfau, M Seif El-Nasr - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video game analytics are widely adopted within academia and industrial development–yet,
the player's perspective is rarely considered as a driving factor, even though vast …

Real-time dashboards to support esports spectating

S Charleer, K Gerling, F Gutiérrez… - Proceedings of the …, 2018 - dl.acm.org
eSports matches offer fast-paced entertainment for millions of viewers worldwide, but little is
known about how to support a positive viewer experience. One of the key challenges related …

Multivariate visualization of game metrics: an evaluation of hexbin maps

G Wallner, S Kriglstein - Proceedings of the Annual Symposium on …, 2020 - dl.acm.org
Visualizations have become a relevant instrument in games user research and analytics as
well as for players to facilitate the analysis of behavioral data, including the evaluation of …

" What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization

E Kleinman, N Preetham, Z Teng, A Bryant… - Proceedings of the …, 2021 - dl.acm.org
Currently, there is no formal taxonomy for the activities that users engage in when interacting
with and making meaning from spatio-temporal game data visualizations. As data …

Visualizations for retrospective analysis of battles in team-based combat games: A user study

G Wallner, S Kriglstein - Proceedings of the 2016 Annual Symposium on …, 2016 - dl.acm.org
Team-based combat games rank among the most popular genres of online games. Their
competitive and skill-based gameplay requires players to develop new and constantly refine …

[PDF][PDF] Using data to” Git Gud”: a push for a player-centric approach to the use of data in esports

E Kleinman, MS El-Nasr - EHPHCI: Esports and High-Performance HCI …, 2021 - files.osf.io
The rapid increase in the availability of player data and the advancement of player modeling
technologies have resulted in an abundance of data-driven systems for the domain of …

Vixen: interactive visualization of gameplay experiences

B Drenikow, P Mirza-Babaei - … of the 12th International Conference on …, 2017 - dl.acm.org
Visualization techniques can facilitate the understanding and exploration of relationships in
usertesting data. For example, data from players' in-game movement can be combined with …

Damage Optimization in Video Games: A Player-Driven Co-Creative Approach

J Pfau, M Charan, E Kleinman… - Proceedings of the CHI …, 2024 - dl.acm.org
The concept of dealing damage is established and widespread in video games. With
growing complexity and countless interactions in modern games, capturing how damage …

Assessing the impact of visual design on the interpretation of aggregated playtesting data visualization

N Halabi, G Wallner, P Mirza-Babaei - Proceedings of the Annual …, 2019 - dl.acm.org
Making effective use of data generated from players interacting with games (often via
playtesting to improve game quality) is a challenging task since the datasets are often mixed …

Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres

P Sargolzaei, M Rastogi, L Zaman - Proceedings of the ACM on Human …, 2024 - dl.acm.org
In response to the unique challenges of Mixed Reality (MR) game development, we
developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to …