game-based learning for learners with disabilities—what is next? A systematic literature review from the activity theory perspective

A Tlili, M Denden, A Duan, N Padilla-Zea… - Frontiers in …, 2022 - frontiersin.org
The design, implementation, and outcome of game-based learning for learners with
disabilities have not been sufficiently examined systematically. Particularly, learner-based …

Accessibility of games and game-based applications: A systematic literature review and mapping of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

The role sound plays in games: a thematic literature study on immersion, inclusivity and accessibility in game sound research

G Guillen, H Jylhä, L Hassan - Proceedings of the 24th International …, 2021 - dl.acm.org
As technologies and the sophistication of games evolve, so do the possibilities to immerse
players in multi-sensorial experiences for different purposes and in different ways. The …

[PDF][PDF] Social aspects in game accessibility research: a literature review

L Hassan, P Baltzar - DIGRA, 2022 - researchportal.tuni.fi
Games and game-based applications are part of entertainment, learning, socialization, and
many other daily life activities. They have become a key part of the social fabric of our …

Non-sighted learners' experiences towards phonology and phonetics teaching methods in higher education: an exploration of efficiency, access and performance

R Ed-dali - Cogent Education, 2024 - Taylor & Francis
Universities have a mandate to accommodate non-sighted students, but it has been widely
reported by a considerable number of visually impaired students that they confront a …

Accessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review

L Hassan - 2024 - scholarspace.manoa.hawaii.edu
Games and game-based approaches to education have become a part of most online and
offline learning. They are thought to engage students and facilitate effective learning. These …

A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013–2023)

X Wang, F Zou - International Conference on Human-Computer …, 2025 - Springer
The design of educational games, as a core part of educational game research, is crucial in
promoting practical application and enhancing the educational effectiveness of these …

[HTML][HTML] Social accessibility in multiplayer games: Theory and praxis

P Baltzar, L Hassan, M Turunen - Entertainment Computing, 2023 - Elsevier
In recent years, we have seen growing efforts towards facilitating the accessibility of games
to people with disabilities. When it comes to multiplayer games, however, such efforts …

Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people

A Coronado, S Carvalho, L Berretta - … of the 25th Symposium on Virtual …, 2023 - dl.acm.org
There is a concept called" Universal Accessible Games" that promotes the creation of games
for everybody. To be more precise, games should be accessible for all gamers through …

Multi-intelligence Empowerment in EFL Teaching. The CELSIP Programme for Autonomous Learning with Pre-service Teachers.

M Alcantud-Díaz, B Soler Pardo - MEXTESOL Journal, 2022 - ERIC
This article presents the design and evaluation processes of a new inclusive and technology-
and-autonomous mediated tool named the Communicative English Language Skills …