Foundation models in robotics: Applications, challenges, and the future

R Firoozi, J Tucker, S Tian… - … Journal of Robotics …, 2023 - journals.sagepub.com
We survey applications of pretrained foundation models in robotics. Traditional deep
learning models in robotics are trained on small datasets tailored for specific tasks, which …

Cultural heritage and communication through simulation videogames—A validation of Minecraft

J Garcia-Fernandez, L Medeiros - Heritage, 2019 - mdpi.com
The use of world-simulation videogames for cultural heritage (CH) communication presents
one of the greatest opportunities for engaging people with the safeguarding of cultural …

Towards supporting millions of users in modifiable virtual environments by redesigning {Minecraft-Like} games as serverless systems

J Donkervliet, A Trivedi, A Iosup - 12th USENIX Workshop on Hot Topics …, 2020 - usenix.org
How can Minecraft-like games become scalable cloud services? Hundreds of Minecraft-like
games, that is, games acting as modifiable virtual environments (MVEs), are currently played …

Solution supporting the communication of the built heritage: Semi-automatic production path to transfer semantic LIDAR data to Minecraft environment

J García-Fernandez, L Mateus - Digital Applications in Archaeology and …, 2019 - Elsevier
The use of world-simulation videogames for cultural heritage (CH) communication presents
one of the greatest opportunities for engaging people with the safeguarding of cultural …

Inter-Server game state synchronization using named data networking

P Moll, S Theuermann, N Rauscher… - Proceedings of the 6th …, 2019 - dl.acm.org
In this paper, we develop a system for inter-server game state synchronization using the
NDN architecture. We use Minecraft as a real-world example of online games and extend …

Spatial Publish/Subscribe: Decoupling Game State Dissemination from State Computation for Massive Multiplayer Online Games

PJ Smit, HA Engelbrecht - … of the 16th International Workshop on …, 2024 - dl.acm.org
The rapid expansion of virtual environments, particularly Massively Multi-user Virtual
Environments (MMVEs), presents significant challenges in scalability and performance …

Distributing the game state of online games: Towards an NDN version of minecraft

P Moll, S Theuermann, H Hellwagner… - 2019 IEEE …, 2019 - ieeexplore.ieee.org
Online games nowadays play an undeniably important role in the entertainment industry.
The continuously increasing popularity of these services goes hand in hand with increased …

A comparative study of interest management schemes in peer-to-peer massively multiuser networked virtual environment

T Malherbe - 2016 - scholar.sun.ac.za
Networked virtual environments (NVEs) are virtual worlds where users communicate and
interact with others and the virtual world by exchanging messages via a network connection …

Kernel mechanisms for turning a 3D MMOG from single into multi-server architecture

ML Chiang, CC Tseng, YC Chang… - … Journal of High …, 2017 - inderscienceonline.com
A game designed with single-server architecture cannot serve a large number of players at
the same time. To increase the service capacity, one needs either to upgrade the server with …

[PDF][PDF] CONFIGURACIÓN DE UN SERVIDOR MULTIJUGADOR DE MINECRAFT PARA LA CREACIÓN DE ENTORNOS VIRTUALES

DS Von Lippke Quirola, P Mena, V Maribel… - academia.edu
La globalización y sociedades del conocimiento empiezan a aprovechar las herramientas
de la industria de la tecnología. Existen trabajos académicos que utilizan a los videojuegos …