[HTML][HTML] Customer engagement with digitalized interactive platforms in retailing
Digitalized interactive platforms (DIPs) such as Apple watch, Starbucks apps and Nike+
have seen enormous growth. This study empirically investigates the antecedents and …
have seen enormous growth. This study empirically investigates the antecedents and …
Consumer well‐being—A systematic literature review and research agenda using TCCM framework
P Bhardwaj, AD Kalro - International Journal of Consumer …, 2024 - Wiley Online Library
Consumer well‐being (CWB) refers to the cognitive and emotional reactions of consumers in
response to their consumption experiences. It encompasses three elements: consumer …
response to their consumption experiences. It encompasses three elements: consumer …
[HTML][HTML] Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming
Esports has been boosted by the proliferation of gamified social live streaming (SLS)
platforms over the past few years. While previous research has recognized the complexity of …
platforms over the past few years. While previous research has recognized the complexity of …
Devoted or addicted? Modeling gaming addiction in eSports
M Yani-de-Soriano, TRF Marques… - Computers in Human …, 2025 - Elsevier
Abstract eSports is enjoyed by many gamers worldwide; however, gaming addiction poses a
serious challenge for eSports users and society. This study employs social learning theory …
serious challenge for eSports users and society. This study employs social learning theory …
Information Technologies and Consumers' Well-Being: Latest Research and Future Research Directions
M Benvenuti, D Scarpi… - Journal of Interactive …, 2023 - journals.sagepub.com
Since our 2021 call for a special issue in the Journal of Interactive Marketing on Information
Technologies and Consumers' Well-Being, interest in this topic has continued to grow. The …
Technologies and Consumers' Well-Being, interest in this topic has continued to grow. The …
The Development of Esports Research and Technology in the Last 3 Decades.
This study aims to analyze and evaluate the research and technology developments of
esports in the last 30 years. 1188 Scopus articles were analyzed using VOS viewer …
esports in the last 30 years. 1188 Scopus articles were analyzed using VOS viewer …
These Were the Days of Our Lives! A Self-Enhancement Model of Revisit Intention for Warfare Heritage Tourism
D Scarpi, F Raggiotto - Journal of Travel Research, 2024 - journals.sagepub.com
This paper addresses revisiting intention in warfare heritage tourism. Building on drivers
related to the psychology of the tourists, it develops and tests a moderated mediation model …
related to the psychology of the tourists, it develops and tests a moderated mediation model …
Can Multi-Sensory Affordance Mitigate the Shortcomings of Metaverse offerings?
D Pandey, S Mukherjee - Journal of Marketing Theory and Practice, 2024 - Taylor & Francis
This study explores consumer attitudes and purchase intentions for Metaverse offerings,
focusing on gaming avatars and platforms, through affordance theory. Analyzing data from …
focusing on gaming avatars and platforms, through affordance theory. Analyzing data from …
Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior
YH Lee, W Shin, H Cho - International Journal of Sports …, 2024 - journals.sagepub.com
This study aimed to investigate the factors that influence the intention of people with
disabilities to participate in e-sports and actual participation. The theory of planned behavior …
disabilities to participate in e-sports and actual participation. The theory of planned behavior …
E-Spor Katılım Motivasyonu Ölçeğinin (EKMÖ) Üniversite Öğrencileri Örnekleminde Doğrulayıcı Faktör Analizi ile İncelenmesi
Bu çalışmada Öz ve Üstün (2019) tarafından geçerlilik ve güvenirliği sağlanarak geliştirilen
“E-Spor Katılım Motivasyonu Ölçeği”'nin doğrulayıcı faktör analizi ile üniversite öğrencileri …
“E-Spor Katılım Motivasyonu Ölçeği”'nin doğrulayıcı faktör analizi ile üniversite öğrencileri …