[HTML][HTML] Customer engagement with digitalized interactive platforms in retailing

SK Roy, G Singh, S Sadeque, P Harrigan… - Journal of Business …, 2023 - Elsevier
Digitalized interactive platforms (DIPs) such as Apple watch, Starbucks apps and Nike+
have seen enormous growth. This study empirically investigates the antecedents and …

Consumer well‐being—A systematic literature review and research agenda using TCCM framework

P Bhardwaj, AD Kalro - International Journal of Consumer …, 2024 - Wiley Online Library
Consumer well‐being (CWB) refers to the cognitive and emotional reactions of consumers in
response to their consumption experiences. It encompasses three elements: consumer …

[HTML][HTML] Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming

TY Qian, B Yu, R Matz, L Luo, C Xu - Telematics and Informatics, 2023 - Elsevier
Esports has been boosted by the proliferation of gamified social live streaming (SLS)
platforms over the past few years. While previous research has recognized the complexity of …

Devoted or addicted? Modeling gaming addiction in eSports

M Yani-de-Soriano, TRF Marques… - Computers in Human …, 2025 - Elsevier
Abstract eSports is enjoyed by many gamers worldwide; however, gaming addiction poses a
serious challenge for eSports users and society. This study employs social learning theory …

Information Technologies and Consumers' Well-Being: Latest Research and Future Research Directions

M Benvenuti, D Scarpi… - Journal of Interactive …, 2023 - journals.sagepub.com
Since our 2021 call for a special issue in the Journal of Interactive Marketing on Information
Technologies and Consumers' Well-Being, interest in this topic has continued to grow. The …

The Development of Esports Research and Technology in the Last 3 Decades.

A Ardha, M Arif, N Nurhasan, M Ridwan, A Wijaya… - TEM Journal, 2024 - ceeol.com
This study aims to analyze and evaluate the research and technology developments of
esports in the last 30 years. 1188 Scopus articles were analyzed using VOS viewer …

These Were the Days of Our Lives! A Self-Enhancement Model of Revisit Intention for Warfare Heritage Tourism

D Scarpi, F Raggiotto - Journal of Travel Research, 2024 - journals.sagepub.com
This paper addresses revisiting intention in warfare heritage tourism. Building on drivers
related to the psychology of the tourists, it develops and tests a moderated mediation model …

Can Multi-Sensory Affordance Mitigate the Shortcomings of Metaverse offerings?

D Pandey, S Mukherjee - Journal of Marketing Theory and Practice, 2024 - Taylor & Francis
This study explores consumer attitudes and purchase intentions for Metaverse offerings,
focusing on gaming avatars and platforms, through affordance theory. Analyzing data from …

Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior

YH Lee, W Shin, H Cho - International Journal of Sports …, 2024 - journals.sagepub.com
This study aimed to investigate the factors that influence the intention of people with
disabilities to participate in e-sports and actual participation. The theory of planned behavior …

E-Spor Katılım Motivasyonu Ölçeğinin (EKMÖ) Üniversite Öğrencileri Örnekleminde Doğrulayıcı Faktör Analizi ile İncelenmesi

ME Işıkgöz, PG Gürbüz, ME Deveci… - … Spor Bilimleri Öğrenci …, 2023 - dergipark.org.tr
Bu çalışmada Öz ve Üstün (2019) tarafından geçerlilik ve güvenirliği sağlanarak geliştirilen
“E-Spor Katılım Motivasyonu Ölçeği”'nin doğrulayıcı faktör analizi ile üniversite öğrencileri …