[图书][B] Digital personalization in early childhood: Impact on childhood

N Kucirkova - 2017 - library.oapen.org
This book is available as open access through the Bloomsbury Open Access programme
and is available on www. bloomsburycollections. com. Digital personalization is an …

Meterstick: Benchmarking performance variability in cloud and self-hosted minecraft-like games extended technical report

J Eickhoff, J Donkervliet, A Iosup - arXiv preprint arXiv:2112.06963, 2021 - arxiv.org
Due to increasing popularity and strict performance requirements, online games have
become a workload of interest for the performance engineering community. One of the most …

Yardstick: A benchmark for minecraft-like services

J Van Der Sar, J Donkervliet, A Iosup - Proceedings of the 2019 ACM …, 2019 - dl.acm.org
Online gaming applications entertain hundreds of millions of daily active players and often
feature vastly complex architecture. Among online games, Minecraft-like games simulate …

Meterstick: Benchmarking Performance Variability in Cloud and Self-hosted Minecraft-like Games

J Eickhoff, J Donkervliet, A Iosup - Proceedings of the 2023 ACM/SPEC …, 2023 - dl.acm.org
Due to increasing popularity and strict performance requirements, online games have
become a workload of interest for the performance engineering community. One of the most …

Kiwano: Scaling virtual worlds

R Diaconu, J Keller - 2016 Winter Simulation Conference (WSC …, 2016 - ieeexplore.ieee.org
Kiwano is a distributed system that enables an unlimited number of avatars interact in the
same virtual space. By separating the management of virtual world components-avatars …

[PDF][PDF] HAL Id: hal-01079511

J Keller, R Diaconu - scholar.archive.org
Kiwano is a distributed infrastructure to scale virtual worlds developed within our team.
OpenSim is an open source, enhanced implementation of Second Life servers. Combining …

[PDF][PDF] Design and Evaluation of a Cloud operated Storage System for Minecraft-like Games

Y Regev - 2020 - atlarge-research.com
The video game industry is immensely large, grossing over $150 billion dollars in revenues
in 2019. Video game servers require high performance machines to operate, this poses …

VAST: a scalable spatial publish and subscribe system integrated with Minecraft

M Smith - 2020 - scholar.sun.ac.za
With the world becoming more connected by the day, the need for modern massively multi-
user virtual environments (MMVEs) to be capable of hosting an increasing number of …

[图书][B] Protecting User Applications Using Trusted Execution Environment

V Karande - 2018 - search.proquest.com
Abstract Recently, Intel introduced Software Guard eXtensions (SGX), a set of new
instructions that enable application developers to directly protect the confidentiality and …

A hybrid peer-to-peer middleware plugin for an existing client/server massively multiplayer online game

DA Croucher - 2014 - scholar.sun.ac.za
Massively Multiplayer Online Games are large virtual worlds co-inhabited by players over
the Internet. As up to thousands of players can be simultaneously connected to the game …