Smartphone English language learning challenges: a systematic literature review

R Metruk - Sage Open, 2022 - journals.sagepub.com
Innovations and advancements in modern technologies have induced changes in every
sphere of human activity, including education. Smartphones represent modern, state-of-the …

A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality.

A Alper, ES Öztas, H Atun, D Çinar, M Moyenga - International Journal of …, 2021 - ERIC
Changes in the lifestyles of human beings keep up with science and technology in tandem
with the growth of science and technology. As in all fields, expectations are influenced by the …

Digital storytelling in education: A transmedia integration approach for the non-developers

M Palioura, C Dimoulas - Education Sciences, 2022 - mdpi.com
The present paper focuses on digital storytelling in education, emphasizing the teachers'
needs for familiarization with the new technological conditions. A transmedia integration …

EFL learners' perspectives on the use of smartphones in Higher Education settings in Slovakia

R Metruk - Electronic Journal of E-learning, 2020 - academic-publishing.org
MALL (Mobile assisted language learning) affords new opportunities for EFL (English as a
foreign language) learners and teachers. Research on MALL is still in its infancy in Slovakia …

Gamification reloaded: Current and future trends in gamification science

A Mazarakis - I-com, 2021 - degruyter.com
Gamification can help to increase motivation for various activities. As a fundamental concept
in HCI, gamification has connections with various fields involving mixed reality, health care …

Breaking through Barriers: A Systematic Review of Extended Reality in Education for the Visually Impaired

M Hamash, H Ghreir, P Tiernan - Education Sciences, 2024 - mdpi.com
Education for those who are visually impaired usually relies on modified materials and
unique teaching methods. Nonetheless, the advent of Extended Reality marks a …

Forest Classroom: A case study of Educational augmented reality design to Facilitate Classroom Engagement

M Singh, S Bangay, H Grossek, A Sajjanhar - Multimodal Technologies …, 2023 - mdpi.com
The transition from kindergarten to primary school involves preparing students for a more
structured classroom-based learning environment, which is typically different from the play …

Videojuegos y educación: análisis de tendencias en investigación

D Marín-Suelves, G Esnaola-Horacek… - Revista Colombiana …, 2022 - revistas.upn.edu.co
Mucho se ha escrito en los últimos tiempos acerca de las posibilidades y controversias del
uso de los videojuegos en educación. Para conocer las tendencias en investigación, a …

[PDF][PDF] Educación Musical y tecnología: tendencias en investigación

D Marín-Suelves, V Gabarda… - … de Investigación en …, 2022 - academia.edu
Technology has been integrated into the different curricular areas derived from the
consideration of digital competence as a key competence and its consequent impact on the …

The latest technological developments in Chinese music education: motifs of national musical culture and folklore in modern electronic music

L Lei - Education and Information Technologies, 2024 - Springer
The research purpose is to investigate the ways of using new technologies in music
education and help scholars analyse the motifs of national music culture and folklore in …