An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches

T Arayapisit, D Pojmonpiti… - Anatomical Sciences …, 2023 - Wiley Online Library
Odontogenic orofacial space infection is an important topic in the dental curriculum.
However, dental students do encounter difficulties in identifying the patterns of odontogenic …

The morphology of the SoTL article: New possibilities for the stories that SoTL scholars tell about teaching and learning

F Halpern - Teaching and Learning Inquiry, 2023 - journalhosting.ucalgary.ca
The folklorist Vladímir Propp identified a curious phenomenon in his study of 100 Russian
fairy tales: despite their tremendous surface variety, they followed a single narrative structure …

L2 learner experiences in a playful constructivist metaverse space

SM Lee, T youn Ahn - ReCALL, 2025 - cambridge.org
This study creates a virtual space for language learning using a user-customizable
metaverse platform and explores its potential for EFL learning. To this end, a virtual learning …

Exploring the role of mobile technologies in higher education: The impact of online teaching on traditional learning

SFA Hossain, AH Nadi, R Akhter, MAI Sohan… - … financial applications of …, 2023 - Springer
The chapter aims to explore the role of mobile technologies in higher education especially
the impact of online teaching on traditional learning. The transformation of the educational …

Learning Impact Role Playing Game Edukasi Terhadap Motivasi Belajar Sejarah Siswa: Learning Impact of Educational Role Playing Games on Students' History …

W Novayani - Jurnal Komputer Terapan, 2022 - jurnal.pcr.ac.id
This research is motivated by the lack of student motivation in learning history. Students find
history lessons full of memorization and boring. Even though studying history has an …

The multidimensional influence structure of college students' online gamified learning engagement: A hybrid design based on QCA-SEM

H Zhang, F Li - Heliyon, 2024 - cell.com
In the post-epidemic era, gamification is widely recognized for its potential to enhance the
asynchronous nature of college students' online learning interactions and mitigate efficiency …

Hoaxes in Social Media: Can Game-Based Learning Beat Them?

V Pomichal - European Conference on Social …, 2024 - papers.academic-conferences.org
In the digital era, people, especially younger generations, are increasingly turning to social
media as their primary news source. Reports show a significant increase in the use of online …

Competitive debate: a successful inter-team gamification experience in the human resources subject

GA Sánchez Prieto, MJ Martín Rodrigo… - Frontiers in …, 2021 - frontiersin.org
Students demand more active and participating teaching innovation methods, and activities
such as presentations are not enough to satisfy those demands. In this research, competitive …

Gamification Of Employability Competencies: Making Career‐Readiness Fun

CF Brady, K Clancy - Journal of Health Administration …, 2024 - ingentaconnect.com
Colleges and universities are tasked with delivering academic content while simultaneously
guiding students in developing the skills and professional qualities that employers are …

Designing And Evaluating Game-Based Learning With AR Teaching Model In Sanda Teaching For Learners' Learning Effect

C Liu, T Ratanaolarn, K Sriwisathiyakul - … Administration: Theory and …, 2024 - kuey.net
The purpose of this study is to study the learning and the efficacy of game-based learning
with AR in the context of studying Chinese Sanda Teaching. This study aims to improve the …