Review of computer‐based assessment for learning in elementary and secondary education

VJ Shute, S Rahimi - Journal of Computer Assisted Learning, 2017 - Wiley Online Library
In this paper, we review computer‐based assessment for learning (CBAfL), in elementary
and secondary education, as a viable way to merge instruction and assessment of students' …

Computer-vs. paper-based tasks: Are they equivalent?

JM Noyes, KJ Garland - Ergonomics, 2008 - Taylor & Francis
In 1992, Dillon published his critical review of the empirical literature on reading from paper
vs. screen. However, the debate concerning the equivalence of computer-and paper-based …

[图书][B] Handbook of research on educational communications and technology: a project of the association for educational communications and technology

D Jonassen, MJ Spector, M Driscoll, MD Merrill… - 2008 - api.taylorfrancis.com
Early in 2005, Phil Harris, Executive Director of the Association of Educational
Communications and Technology, approached Mike Spector and asked if he would like to …

[图书][B] Automated essay scoring: A cross-disciplinary perspective

MD Shermis, JC Burstein - 2003 - taylorfrancis.com
This new volume is the first to focus entirely on automated essay scoring and evaluation. It is
intended to provide a comprehensive overview of the evolution and state-of-the-art of …

Classification of learning outcomes: Evidence from the computer games literature

HF O'Neil, R Wainess, EL Baker - The Cirriculum Journal, 2005 - Taylor & Francis
Following up on an earlier issue of The Curriculum Journal (Vol. 16, No. 1), this article
focuses on learning outcomes in the context of video games. Learning outcomes are viewed …

Current practices in serious game research: A review from a learning outcomes perspective

P Wouters, ED Van der Spek… - Games-based learning …, 2009 - igi-global.com
Despite scant empirical substantiation, serious games are in widespread use. The authors
review 28 studies with empirical data from a learning outcome perspective to outline the …

Measurement and assessment in computer-supported collaborative learning

CLZ Gress, M Fior, AF Hadwin, PH Winne - Computers in Human Behavior, 2010 - Elsevier
The overall goal of CSCL research is to design software tools and collaborative
environments that facilitate social knowledge construction via a valuable assortment of …

Multimedia learning: Cognitive individual differences and display design techniques predict transfer learning with multimedia learning modules

KA Austin - Computers & Education, 2009 - Elsevier
In the wake of the information explosion and rapidly progressing technology [Mayer, RE
(2001). Multimedia learning. Cambridge: University Press] formulated a theory that focused …

Deep learning and emotion in serious games

A Graesser, P Chipman, F Leeming - Serious games, 2009 - taylorfrancis.com
Serious games are designed with the explicit goal of helping students learn about important
subject matter, problem solving strategies, and cognitive or social skills. Instead of learning …

Intelligent tutoring and games (ITaG)

DS McNamara, GT Jackson… - Gaming for classroom …, 2010 - igi-global.com
Abstract Intelligent Tutoring Systems (ITSs) have been producing consistent learning gains
for decades. The authors describe here a conceptual framework that provides a guide to …