From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …
taxonomies categorising individual techniques. However, most existing research collects …
Going, going, gone: Exploring intention communication for multi-user locomotion in virtual reality
Exploring virtual worlds together with others adds a social component to the Virtual Reality
(VR) experience that increases connectedness. In the physical world, joint locomotion …
(VR) experience that increases connectedness. In the physical world, joint locomotion …
The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray
In this paper, we introduce a novel Virtual Reality (VR) navigation method using gaze ray
and hand, named RayHand navigation. It supports controlling navigation speed and …
and hand, named RayHand navigation. It supports controlling navigation speed and …
Point & Portal: A New Action at a Distance Technique For Virtual Reality
This paper introduces Point & Portal, a novel Virtual Reality (VR) interaction technique,
inspired by Point & Teleport. This new technique enables users to configure portals using …
inspired by Point & Teleport. This new technique enables users to configure portals using …
Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
With the proliferation of VR and a metaverse on the horizon, many multi-user activities are
migrating to the VR world, calling for effective collaboration support. As one key feature …
migrating to the VR world, calling for effective collaboration support. As one key feature …
Traceable teleportation: Improving spatial learning in virtual locomotion
In virtual reality, point-and-teleport (P&T) is a locomotion technique that is popular for its user-
friendliness, lowering workload and mitigating cybersickness. However, most P&T schemes …
friendliness, lowering workload and mitigating cybersickness. However, most P&T schemes …
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues
D Hirobe, S Shirai, J Orlosky, M Alizadeh… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) video games that are played on a VR headset are becoming increasingly
common in households, and though many games require players to navigate vast virtual …
common in households, and though many games require players to navigate vast virtual …