Deep learning for procedural content generation
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …
content generation methods, such as search-based, solver-based, rule-based and grammar …
Artificial neural networks and deep learning in the visual arts: A review
I Santos, L Castro, N Rodriguez-Fernandez… - Neural Computing and …, 2021 - Springer
In this article, we perform an exhaustive analysis of the use of Artificial Neural Networks and
Deep Learning in the Visual Arts. We begin by introducing changes in Artificial Intelligence …
Deep Learning in the Visual Arts. We begin by introducing changes in Artificial Intelligence …
Deep learning for video game playing
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …
been applied to play different types of video games such as first-person shooters, arcade …
Pcgrl: Procedural content generation via reinforcement learning
We investigate how reinforcement learning can be used to train level-designing agents. This
represents a new approach to procedural content generation in games, where level design …
represents a new approach to procedural content generation in games, where level design …
Illuminating generalization in deep reinforcement learning through procedural level generation
Deep reinforcement learning (RL) has shown impressive results in a variety of domains,
learning directly from high-dimensional sensory streams. However, when neural networks …
learning directly from high-dimensional sensory streams. However, when neural networks …
Differentiable quality diversity
M Fontaine, S Nikolaidis - Advances in Neural Information …, 2021 - proceedings.neurips.cc
Quality diversity (QD) is a growing branch of stochastic optimization research that studies the
problem of generating an archive of solutions that maximize a given objective function but …
problem of generating an archive of solutions that maximize a given objective function but …
Increasing generality in machine learning through procedural content generation
S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …
as levels, quests or characters, algorithmically. Motivated by the need to make games …
Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators
Machine learning advances have afforded an increase in algorithms capable of creating art,
music, stories, games, and more. However, it is not yet well-understood how machine …
music, stories, games, and more. However, it is not yet well-understood how machine …
Reinforcement learning for improving agent design
D Ha - Artificial life, 2019 - direct.mit.edu
In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent,
whose design is fixed, to maximize some notion of cumulative reward. The design of the …
whose design is fixed, to maximize some notion of cumulative reward. The design of the …
Chatgpt and other large language models as evolutionary engines for online interactive collaborative game design
PL Lanzi, D Loiacono - Proceedings of the Genetic and Evolutionary …, 2023 - dl.acm.org
Large language models (LLMs) have taken the scientific world by storm, changing the
landscape of natural language processing and human-computer interaction. These powerful …
landscape of natural language processing and human-computer interaction. These powerful …